Jorb, whats up with plymouth?

Forum for off topic and general discussion.

Re: Jorb, whats up with plymouth?

Postby DeepSixed » Wed Dec 04, 2013 7:28 am

jwhitehorn wrote:I am not sure where you are getting your information but you are horribly wrong.

First of all only criminals are killed on plymouth. Every player has the opportunity to become a member of the society by following these rules:

MM Tribe Treaty

The Great Spirit knows that a wipe would accomplish nothing. The Tribe would re-take the server within a month and the remainder of the "Veteran" players would simply quit due to all the time they lost in their characters from a wipe. If you want to change the status quo then get some friends, grow some balls, and come @ us bro!

If not. Well.... Keep making these threads and see where that gets you. It is not the Tribe's fault that the majority of players were here to commit crimes and be criminals. The result of the low population is the lack of content updates. Once people ran out of content they started committing crimes. Once they committed crimes we summon killed them all. End of Story.

P.S. It is no longer Plymouth. The Tribe now owns all three servers. We are just choosing how to interact with the two lesser-servers a bit more carefully as they are the remainder of our play things.

Chief PeePooKaKa
MM Tribe



Tribe could be neutered in short order by doing the following:

1. Wipe the map
2. Wipe all accounts
3. Limit alts is 3/per account
4. Force users to change their passwords every 90 days or void their claims entire.

Fact is that Tribe maintains alts in a grid pattern over their entire map... we're 'probably' talking 1000's of alts. The admin alone if they had to maintain individual accounts would bury them. As it is... piece of cake... it's part of their system of victory.

I've explored <10% of Plymouth... and next to each and every destroyed stead is at least one claimed lean-too... it's just outside of 'visual range'. That is to say you can't log in and see someone port in, but it's there. The issue is...that is Still claimed even after the destroyed stead half gone back to nature. I could understand prepping for a take over... but even after it's been taken?!

Considering that I've found over 100 steads destroyed in my explorations thus far... and I'm an area steads appear to be few... take whatever +/- you want... but the number beggers imagination for any one account.

Fact is- Tribe is taking advantage of the system the say way gold-sellers and hackers do... and to be honest- I have started to do the same.

(Why should I store anything valuable where it can be stolen when Jorb's made it perfectly legit to create all the alts I need so I have unlimited storage in the 'cloud'?!)

If you want to level the playing field- Jorb needs to ask other F2P Developers how they manage bulk bogus accounts.... perhaps consider IP bans on zones and areas where they seem to occur the most often.

Frankly, successful folks who benefit from their honest effort... will rise again, even in the face of adversity. However, if Tribe is just riding the 'legacy' wave; and can't rise up again after a wipe... then they have nothing to brag about other than being 'first in line'... woohoo!
DeepSixed
 
Posts: 616
Joined: Sat Nov 16, 2013 7:41 am

Re: Jorb, whats up with plymouth?

Postby Amour_Vulpes » Wed Dec 04, 2013 7:43 am

-Scissors.-
Last edited by Amour_Vulpes on Sun Dec 15, 2013 11:01 pm, edited 1 time in total.
User avatar
Amour_Vulpes
 
Posts: 233
Joined: Thu Nov 14, 2013 9:23 pm
Location: United States of America

Re: Jorb, whats up with plymouth?

Postby jwhitehorn » Wed Dec 04, 2013 7:43 am

DeepSixed wrote:
Fact is that Tribe maintains alts in a grid pattern over their entire map... we're 'probably' talking 1000's of alts. The admin alone if they had to maintain individual accounts would bury them. As it is... piece of cake... it's part of their system of victory.


Its actually 3,285 alts. They only need to paced every (3) squares on both the horizontal and vertical grid axis as ender will load the adjacent tiles. Then just cycle a hotkey script to log them all in and merge the entire world map together overnight. Poof. The next morning we just run our jpg comparison software and if ANY tile has ANY digging we just need to match that ender tile to our known list of Treaty Payers. If we don't have a match then a Brave is dispatched.

The more you know!

Chief PeePooKaKa
MM Tribe
Admin for Salem Wiki • Make suggestions or complaints in the Wiki Suggestion thread
User avatar
jwhitehorn
 
Posts: 5307
Joined: Sat Aug 18, 2012 7:07 pm

Re: Jorb, whats up with plymouth?

Postby DeepSixed » Wed Dec 04, 2013 7:55 am

jwhitehorn wrote:
DeepSixed wrote:
Fact is that Tribe maintains alts in a grid pattern over their entire map... we're 'probably' talking 1000's of alts. The admin alone if they had to maintain individual accounts would bury them. As it is... piece of cake... it's part of their system of victory.


Its actually 3,285 alts. They only need to paced every (3) squares on both the horizontal and vertical grid axis as ender will load the adjacent tiles. Then just cycle a hotkey script to log them all in and merge the entire world map together overnight. Poof. The next morning we just run our jpg comparison software and if ANY tile has ANY digging we just need to match that ender tile to our known list of Treaty Payers. If we don't have a match then a Brave is dispatched.

The more you know!

Chief PeePooKaKa
MM Tribe



That's the whole point- if that is taken away...

Cant you still succeed?!

The alts are by far the key to your take-over of the server. If you didn't have it anymore and/or had to manage it 100x as much as you do now... Tribe would no longer be as issue.

Appreciate your candor. Took a screen shot just to be safe...

Makes good material for future fixes and/or case studies for such.

Salem is hardly the first sandbox in the works today. Nobody may be able to knock you off your top in Salem; but I'll do my best to make sure nobody repeats your success elsewhere!
Last edited by DeepSixed on Wed Dec 04, 2013 8:01 am, edited 1 time in total.
DeepSixed
 
Posts: 616
Joined: Sat Nov 16, 2013 7:41 am

Re: Jorb, whats up with plymouth?

Postby jwhitehorn » Wed Dec 04, 2013 8:00 am

DeepSixed wrote:
That's the whole point- if that is taken away...

Cant you still succeed?!

The alts are by far the key to your take-over of the server. If you didn't have it anymore and/or had to manage it 100x as much as you do now... Tribe would no longer be as issue.


If they took away the Alt Matrix then we would probably quit. The world is too big to keep eyes everywhere without utilizing it.

Chief PeePooKaKa
MM Tribe
Admin for Salem Wiki • Make suggestions or complaints in the Wiki Suggestion thread
User avatar
jwhitehorn
 
Posts: 5307
Joined: Sat Aug 18, 2012 7:07 pm

Re: Jorb, whats up with plymouth?

Postby Snowpig » Wed Dec 04, 2013 9:00 am

inabearsuit wrote:I have noticed in most of your replies to posts aimed at you that you tend to insult someone's intelligence/dedication. I can tell you have no problem getting along with people once you get up from your keyboard. Did you ever think that some people just don't have more than an hour a day to play a game because they have real responsibilities, and yet you demand they give up hours a month to come up with your extortion fees? And those few silver a day to begin with certainly grow exponentially.

At this point, I could care less what happens to Salem because I have moved on since you and your merry band of assholes took the fun out of the game for the rest of my group. I just find it funny that you are so reckless that you don't care that you are essentially destabilizing the future of a game you seem to love so much.


Soo much fail in one posting :roll:

1. ad "insult someone's intelligence": There is a simple reason for this - quite a lot of people post first without even 5 minutes of thinking how they embarass themselves with their posting. Need an example? ok, here it comes:
2. ad "And those few silver a day to begin with certainly grow exponentially.": The monthly fee on a pclaim grows linearly with the size of the claim, therefore the treaty payment does it as well
3. ad "At this point, I could care less what happens to Salem...": so what the f*cking hell are you doing here? non-retarded people just move on and leave a game and its forums behind if they don't care. You - on the contrary - still hanging around here spreading nonsense

People who want to compete seriously with the tribe need at least the same amount of time/dedication like them to be able to do so. Therefore any argument which starts with "But i have only ... hours a day to play" invalidates itself. Same thing happens to the "wipe Plymouth pl0x"-request, because at the moment there is no other group in Salem which has a comparable amount of dedication to be a challenge for the tribe and the motivation to do so. A wipe on Plymouth will result in the same situation we have now, just a few months later.

If you read the forums closely, you could find out that the tribe provides a lot of information which would help such a group to become a serious challenge. But the first and most important prerequesite is time and dedication. If you don't have both, then please stop ***** around.

ad 3285 map-watching alts: There is a simple strategy against it: hidden in plain sight
In feudalism, it's your count that votes...
User avatar
Snowpig
 
Posts: 442
Joined: Sun Jan 13, 2013 1:01 am

Re: Jorb, whats up with plymouth?

Postby DeepSixed » Wed Dec 04, 2013 9:34 am

I'm taking a page from the Tribe's own handbook-

I don't build my own base.

There are skeletons of 1000's of bases already built. See post viewtopic.php?f=3&t=8059&p=105585#p105585

There's got to be a damn good reason why Tribe is indifferent. Why is this legacy stuff... and while it's a ton weaker than what Tribe has... it's still considered more than current dynamics allow... why is it legacy... why do you allow legacy... and do you actually expect Salem to succeed ((and/or are you keeping server alive b/c a few dedicated still play it?))

I think I finally have a clue... and it's time to leave. Once you figure out that Jorb has ultimately screwed you over until he A. Wipes; or B. Levels/caps legacy to post update changes... the game becomes meaningless'ly pointless. It doesn't matter how hard or how long you struggle... the meanest toon built with legacy stuff will trump you handily.
DeepSixed
 
Posts: 616
Joined: Sat Nov 16, 2013 7:41 am

Re: Jorb, whats up with plymouth?

Postby jwhitehorn » Wed Dec 04, 2013 9:37 am

DeepSixed wrote:I'm taking a page from the Tribe's own handbook-

I don't build my own base.

There are skeletons of 1000's of bases already built. See post viewtopic.php?f=3&t=8059&p=105585#p105585

There's got to be a damn good reason why Tribe is indifferent. Why is this legacy stuff... and while it's a ton weaker than what Tribe has... it's still considered more than current dynamics allow... why is it legacy... why do you allow legacy... and do you actually expect Salem to succeed ((and/or are you keeping server alive b/c a few dedicated still play it?))

I think I finally have a clue... and it's time to leave. Once you figure out that Jorb has ultimately screwed you over until he A. Wipes; or B. Levels/caps legacy to post update changes... the game becomes meaningless'ly pointless. It doesn't matter how hard or how long you struggle... the meanest toon built with legacy stuff will trump you handily.


So what humours do you have without Legacy?

Chief PeePooKaKa
MM Tribe
Admin for Salem Wiki • Make suggestions or complaints in the Wiki Suggestion thread
User avatar
jwhitehorn
 
Posts: 5307
Joined: Sat Aug 18, 2012 7:07 pm

Re: Jorb, whats up with plymouth?

Postby Snowpig » Wed Dec 04, 2013 10:37 am

DeepSixed wrote:<pointless rant #76373>


the only thing which is pointless here is your presence in these forums.

If living on Plymouth is too hard for you, then you are too weak.
In feudalism, it's your count that votes...
User avatar
Snowpig
 
Posts: 442
Joined: Sun Jan 13, 2013 1:01 am

Re: Jorb, whats up with plymouth?

Postby Mushibag » Wed Dec 04, 2013 2:49 pm

DeepSixed wrote:There's got to be a damn good reason why Tribe is indifferent. Why is this legacy stuff... and while it's a ton weaker than what Tribe has... it's still considered more than current dynamics allow... why is it legacy... why do you allow legacy... and do you actually expect Salem to succeed ((and/or are you keeping server alive b/c a few dedicated still play it?))

I think I finally have a clue... and it's time to leave. Once you figure out that Jorb has ultimately screwed you over until he A. Wipes; or B. Levels/caps legacy to post update changes... the game becomes meaningless'ly pointless. It doesn't matter how hard or how long you struggle... the meanest toon built with legacy stuff will trump you handily.

You seem to be forgetting one VERY important aspect of Salem in its current state: it's in BETA, meaning it is not finished, not even close. Treating it as a completed, released, advertised, and promoted game is just ridiculous at this point. Jorb and Loftar are working diligently to improve the game, so saying that they "screwed you over" is ***** idiotic. It is THEIR game after all, and without them, there would be no Salem to ***** about.
GTFO
User avatar
Mushibag
 
Posts: 1376
Joined: Wed Aug 01, 2012 1:22 am

PreviousNext

Return to City upon a Hill

Who is online

Users browsing this forum: No registered users and 4 guests