New Store Pack: Nubpack

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New Store Pack: Nubpack

Postby JohnCarver » Sun May 31, 2015 5:41 am

http://store.salemthegame.com/store/offer?id=nubpack

Its now live.

Tenderfoot refreshers have 12 charges each for 10,000 inspiration. There are 3 of them in there. The rest of the stuff should be good to give a new player a jump start without trivializing the noobie experience.
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Re: New Store Pack: Nubpack

Postby Heffernan » Sun May 31, 2015 3:01 pm

should have added some basic clothing :)
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Re: New Store Pack: Nubpack

Postby MagicManICT » Tue Jun 02, 2015 10:19 pm

JohnCarver wrote: Tenderfoot refreshers have 12 charges each for 10,000 inspiration. There are 3 of them in there. The rest of the stuff should be good to give a new player a jump start without trivializing the noobie experience.


Might I suggest you note this on the store page so people aren't expecting 36 items vs 3?

Kind of with Heff on the clothing, but there's a few clothing packs and such, and for $5, it's a good deal, I think. The flint & steel and homestead writ are worth that much.
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Re: New Store Pack: Nubpack

Postby Heffernan » Tue Jun 02, 2015 11:16 pm

MagicManICT wrote:
JohnCarver wrote: Tenderfoot refreshers have 12 charges each for 10,000 inspiration. There are 3 of them in there. The rest of the stuff should be good to give a new player a jump start without trivializing the noobie experience.


Kind of with Heff on the clothing, but there's a few clothing packs and such, and for $5, it's a good deal, I think. The flint & steel and homestead writ are worth that much.


that was old salem, this salem we only have capes and mystery boxes for cales/hats but no clothing for new players to add, also another ssuggestion, a low protection mask with like 50% chance to cut disease?
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Re: New Store Pack: Nubpack

Postby MagicManICT » Wed Jun 03, 2015 4:53 am

Thanks. keep forgetting they pulled the clothing stuff off. Sorry. (Can tell how much I actually look at the store.)
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Re: New Store Pack: Nubpack

Postby pistolshrimp » Wed Jun 03, 2015 6:45 pm

Does anyone happen to have the item code for the Tenderfoot Refresher? I tried everything I could think of.
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Re: New Store Pack: Nubpack

Postby JohnCarver » Wed Jun 03, 2015 7:37 pm

refresher-tenderfoot perhaps?
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

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Re: New Store Pack: Nubpack

Postby Claeyt » Wed Jun 03, 2015 11:27 pm

No 'Nub' Hat or Cape? I'd think you'd love making a nub cape that looked like it was made of straw or jute.

(hmmm, why isn't there a jute cape?)
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Re: New Store Pack: Nubpack

Postby Heffernan » Thu Jun 04, 2015 12:01 am

Claeyt wrote:No 'Nub' Hat or Cape? I'd think you'd love making a nub cape that looked like it was made of straw or jute.

(hmmm, why isn't there a jute cape?)


@JohnCarver

yeah thats why i think JC should have replaced all that... what was it? milkweed? by some basic clothes, a low level plague doctor mask, a drinking vessel and please for sake more then 1 nail...

on the other hand @JohnCarver id love to see a Townset

- a Town Bell croll (+ mterials for the bell)
- 5 Axes
- 5 Pickaxes
- 1 Hand Saw
- 5 Backpacks
- 10 nails

etc...
- 10 bottles of Tender foot refresher
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Re: New Store Pack: Nubpack

Postby HolyLight » Thu Jun 04, 2015 12:27 am

Heffernan wrote:
Claeyt wrote:No 'Nub' Hat or Cape? I'd think you'd love making a nub cape that looked like it was made of straw or jute.

(hmmm, why isn't there a jute cape?)


@JohnCarver

yeah thats why i think JC should have replaced all that... what was it? milkweed? by some basic clothes, a low level plague doctor mask, a drinking vessel and please for sake more then 1 nail...

on the other hand @JohnCarver id love to see a Townset

- a Town Bell croll (+ mterials for the bell)
- 5 Axes
- 5 Pickaxes
- 1 Hand Saw
- 5 Backpacks
- 10 nails

etc...
- 10 bottles of Tender foot refresher


Oh God, given the chance you would also sell 500 humor characters, and iwin buttons.

It will never go back to the old way... I hope at least.
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