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Store Item: Mystery Music Box

PostPosted: Sun Apr 05, 2015 2:42 am
by JohnCarver
http://store.salemthegame.com/store/off ... rymusicbox

Please note that it is intended that this will be one of our most expensive store items. The primary reason for this is we do not wish for players to turn the ENTIRE world into one big melting pot of biomes. It is our hope that by making these instruments semi-exclusive and rare that players will value them and who they loan them to more heavily.

Also please keep in mind that we intend to add a 'skill' that is required to do the biome shifting. For now biome shifting occurs without the skill, and anybody can play the instrument provided they simply have the musician skill.

Re: Store Item: Mystery Music Box

PostPosted: Sun Apr 05, 2015 12:03 pm
by hitori
i guess we need more info about changing biomes with these instruments

Re: Store Item: Mystery Music Box

PostPosted: Sun Apr 05, 2015 12:14 pm
by Dallane
hitori wrote:i guess we need more info about changing biomes with these instruments


Test them and find out

Re: Store Item: Mystery Music Box

PostPosted: Sun Apr 05, 2015 4:54 pm
by JohnCarver
hitori wrote:i guess we need more info about changing biomes with these instruments


Each instrument changes to a different biome.

Play the instrument (not spamming the same button for greatest effectiveness) and if mother nature likes your music she will slowly transition herself around you to the biome that is tied to your instrument.

Re: Store Item: Mystery Music Box

PostPosted: Sun Apr 05, 2015 6:02 pm
by joshnpk
I like the idea of that but as dallane would most likely say, couldn't this just be used as a crutch for poor base planning?

Re: Store Item: Mystery Music Box

PostPosted: Sun Apr 05, 2015 6:05 pm
by Lusewing
You think $50 is a crutch? Not to mention all the insp that is needed to get a good spread and/or digging up areas to reduce the amount needed to play.

Re: Store Item: Mystery Music Box

PostPosted: Sun Apr 05, 2015 6:08 pm
by Dallane
joshnpk wrote:I like the idea of that but as dallane would most likely say, couldn't this just be used as a crutch for poor base planning?


What in the hell are you talking about?

Re: Store Item: Mystery Music Box

PostPosted: Sun Apr 05, 2015 6:09 pm
by lachlaan
I presume he means, pick a spot with no useful biomes, repent horribly later on then just buy a handful of instruments with your paycheck and proceed to terraform this alien world into one with an atmosphere and plant life you can assimilate! Odd choice of person to put words in the mouth of though xD

Re: Store Item: Mystery Music Box

PostPosted: Sun Apr 05, 2015 6:11 pm
by Dallane
lachlaan wrote:I presume he means, pick a spot with no useful biomes, repent horribly later on then just buy a handful of instruments with your paycheck and proceed to terraform this alien world into one with an atmosphere and plant life you can assimilate! Odd choice of person to put words in the mouth of though xD


All bioms are useful tho :?

Re: Store Item: Mystery Music Box

PostPosted: Sun Apr 05, 2015 6:26 pm
by joshnpk
Dallane wrote:
joshnpk wrote:I like the idea of that but as dallane would most likely say, couldn't this just be used as a crutch for poor base planning?


What in the hell are you talking about?


The hole panning in providence and using the well is a crutch for bad base planning thread you made.