ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.
Nsuidara wrote:it is a strange and difficult game in no positive way
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.
Nsuidara wrote:it is a strange and difficult game in no positive way
Kandarim wrote:And as an additional for the record, I believe JC has stated before that automatic reboots are a bad idea. It might cause the server to try and load corrupted map tiles that were improperly saved, and mess them (or the server in general) up more completely and -without proper oversight- permanently.
toddesloan wrote:JC, does it crash immediately after stuff like this happens? Could you simply roll everything back to the "last" world save and automate a restart? I am assuming you are auto saving in interval time frames? So the last save would be before the player "planted their grapevines on a makeshift cornerpost, and they then hopped over to a birch tree" etc. etc. Now if they did the same thing it would obviously crash the server again. And if they kept doing it, well...
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.
Nsuidara wrote:it is a strange and difficult game in no positive way
toddesloan wrote:That stinks man. Especially for you. I will buy another starter pack for Concord lol you can thank KKK
JohnCarver wrote:Mortal Moments Inc. is not here to cannibalize the community or piece out the code. We are not here because we wish to institute pay to win models or PvE servers. Quite the contrary.
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