farmer co-op

Look for a group to play with here.

Re: farmer co-op

Postby Vexus » Thu Jun 18, 2015 4:37 am

for this reason we need a lot of personal information as the reports that we must complete to stay eligible for our grant money require a lot of data. for this same reason we encourage people of different walks of life to apply with us. the things that might have previously held you back are the very things that we value in our membership. minorities, disabilities, and diversity are all welcome with us as the more diversification we have the better we score when it comes to renewing grants.


I can almost guarantee that once you "apply" you are told to complete one of those "online surveys" with a big referral link amongst all the buttons and ads. :lol:
Vexus
 
Posts: 181
Joined: Wed Apr 24, 2013 2:16 am

Re: farmer co-op

Postby svablas » Thu Jun 18, 2015 6:27 am

Hello. i see lots of waste talks, but can not see most important thing that is:
1. Your goal and intentions
2. Political status over your friends and enemies
3. Maturity lvl (another rekt teem? no thanks)

I would want to be part of new political faction but you need some experience how to survive, because if kkk finds you, your pack wont save you :D
but but i could help with some things mostly theoretical if you need :)
Grind till the end of time or die trying
User avatar
svablas
 
Posts: 167
Joined: Sat Feb 09, 2013 6:28 pm
Location: Lithuania

Re: farmer co-op

Postby Rifmaster » Thu Jun 18, 2015 8:55 am

OldMcdonald wrote:-big snip-


Oh look yet another faction that wants to conquer Salem and thinks it's an easy task :roll:
If the KKK or Darwoth find you, you will realise how hard that actually is.
User avatar
Rifmaster
 
Posts: 1698
Joined: Fri Jun 27, 2014 9:13 am
Location: Chernobyl

Re: farmer co-op

Postby Procne » Thu Jun 18, 2015 10:04 am

What classes are you looking for?
Image
Procne
 
Posts: 3696
Joined: Mon Sep 03, 2012 11:34 pm

Re: farmer co-op

Postby Vexus » Fri Jun 19, 2015 4:11 am

Can I be the mage?
Vexus
 
Posts: 181
Joined: Wed Apr 24, 2013 2:16 am

Re: farmer co-op

Postby Dallane » Fri Jun 19, 2015 4:55 am

What loot system do you guys use?
Please click this link for a better salem forum experience

TotalyMeow wrote: Claeyt's perspective of Salem and what it's about is very different from the devs and in many cases is completely the opposite of what we believe.
User avatar
Dallane
Moderator
 
Posts: 15195
Joined: Wed Aug 01, 2012 2:00 pm

Re: farmer co-op

Postby Darwoth » Fri Jun 19, 2015 5:21 am

OldMcdonald wrote:fellow farmers,

i, and several of my most loyal friends from my guild have found salem and will be joining you on the newest expedition. we thought it best to use this thread to introduce ourselves and find new friends.

Who Are we?
we are a guild with strong ties and tight bonds that have played some of the most extreme games at a very competitive level. when we find a game we stick to it and when we stick to it we win it. people should not mistake us for a casual team of any kind and should know that if you mess with the bull you most certainly get the horns!!! we are drawn to salem because we are highly competitive pvpers AND have been huge advocates of farming and crafting in mmos. we launched a very sophisticated campaign of e-mails and suggestions as well as asked the tough questions at a blizz-con and feel strongly we were a large inspiration behind the latest city-building changes in warlords of draenor. there was always something missing and we think that salem has plugged those holes for us and are excited to find out for sure.

Who Are you?
you are somebody who understands that a farm takes more than 2 hands and that dedication and loyalty are the best qualities in a member. all of our success has come from the foundation that we strive for the same goals and push for the same thing. we are like a chain and a chain is only as strong as its weakest link. please do not be that weakest link. also we have obtained grant funds in the past based on social studies that we do. for this reason we need a lot of personal information as the reports that we must complete to stay eligible for our grant money require a lot of data. for this same reason we encourage people of different walks of life to apply with us. the things that might have previously held you back are the very things that we value in our membership. minorities, disabilities, and diversity are all welcome with us as the more diversification we have the better we score when it comes to renewing grants. we do not currently have a grant for salem but we will be applying for one and just want to be up front with everybody.

how to apply?

we are in the process of migrating over our guild technologies and seeing what will fit and not fit with this game. in the meantime you can just use this thread to express interest and we will be keeping an interest list.

happy farming and we look forward to playing with all of you



:lol: :lol: :lol: :lol: :lol:
Image
User avatar
Darwoth
 
Posts: 8035
Joined: Sun Aug 12, 2012 5:11 pm
Location: Everywhere

Re: farmer co-op

Postby Rubberduckbandit » Fri Jun 19, 2015 5:25 am

Nice try Claeyt.
User avatar
Rubberduckbandit
 
Posts: 1415
Joined: Fri Dec 19, 2014 5:47 pm

Re: farmer co-op

Postby trungdle » Fri Jun 19, 2015 5:59 am

Did he die already? Why no more post?
You thought I quit.
User avatar
trungdle
 
Posts: 1687
Joined: Sat Jul 12, 2014 7:20 pm
Location: Humble, Texas

Re: farmer co-op

Postby OldMcdonald » Fri Jun 19, 2015 7:20 am

trungdle wrote:Did he die already? Why no more post?


roflrofl no!

this thread was not the easiest to check thanks to somebody putting it in the most obscure place on the forums :roll:

anyways i guess some of you must think i don't see what you are doing with the sarcastic remarks. i obviously know there are no strict and hard classes here but the concept still applies, this is an mmo afterall and classes and mmos are like two peas in a pod. anyways i have already gotten a lot of support and we just finished designing. as for the loot system we will be distributing loot based on a hybrid merit system that we are designing for this game. each activity done around the base will award the various member merit badges which can then be turned in when we are able to kill bears and get bear paws.
With a moo moo here
User avatar
OldMcdonald
 
Posts: 65
Joined: Mon Jun 15, 2015 9:04 pm

PreviousNext

Return to Planters & Pilgrims

Who is online

Users browsing this forum: No registered users and 32 guests