nonsonogiucas wrote:I think that a great deal about character disparity stems from 2 facts
1) You have 4 biles but in reality it is just level.
You can raise the biles all at the same time and there is no point in not doing so. The consequence is that every character ends up having:
a surrogate of a level = bile level
(blood) > hit-points = (that scales linearly with) = level
(yellow) > dps = (that scales linearly with) = level
(phlegm) > stamina = (that scales linearly with) = level
(black) > passive resistance = (that scales linearly with) = level
2) There is no way that a higher level character will ever be caught off guard or unprepared (out of his armor or spaceship, to use other games examples) because you always have something like embedded armor and weapon.
There is thus no point in elaborating strategies like surprise attacks... for there is no "unprepared" state to be in.
So the problem is not that some players are too powerful, but that the only thing you can really do about it is trying to get to a similar level yourself... which brings back the game to a place where most MMORPGS we despise are...
I dont think you realize how much combat experience, advantage in numbers and such effect foightin'. Sure, higher biles help, but theres plenty of stories of lowbile foos assraping some highbile foo. Or "level", as you call it. I suggest you try out combat instead of just talking about it. I bet tribe would love to assist you in that regard.