The Cost of a Weak Leader

Forum for In-Game politics, relations, matters of justice, and other in-game topics.

Re: The Cost of a Weak Leader

Postby neored9 » Thu May 29, 2014 1:44 pm

Jalpha wrote:Well if you say so then it must be true...


Alright, now you're using logic. =D
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Re: The Cost of a Weak Leader

Postby Frakked » Fri May 30, 2014 6:44 am

If this thread is now about theory craft...could the mods move it to Ideas and Innovations?!
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Re: The Cost of a Weak Leader

Postby Ikpeip » Mon Jun 02, 2014 4:42 am

Good evening,

For closure - Ft. Rhodes, Ft. McHenry, and Ft. Supply are all no more.

Ft. Supply:
Image

Image


Ft. McHenry:
Image

Image

Image


Ft. Rhodes:
Image


Let this serve as a lesson to those who follow false prophets.

Faithfully,

-PmP
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Re: The Cost of a Weak Leader

Postby stevemac05 » Mon Jun 02, 2014 4:56 am

Lol, love the pictures, I was curious, where is all the stuff at, where are all the bodies at, Could it be they just gathered their things and left with their profit!
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Re: The Cost of a Weak Leader

Postby alprice » Mon Jun 02, 2014 4:57 am

Lol False prophets would be Airagon and Goat... MIA.. Too bad they can't see it. At least I got all their hats :lol:
Embie is my name :P
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