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Re: The Magic of Friendship.

PostPosted: Mon Dec 03, 2018 9:43 am
by TheDuke86
Truthfully I believe this would be helpful
To the game. If you need some items to get started let me know

Re: The Magic of Friendship.

PostPosted: Mon Dec 03, 2018 2:58 pm
by toddesloan
Image

Re: The Magic of Friendship.

PostPosted: Mon Dec 03, 2018 7:01 pm
by gorniksam
friendship is magic

Re: The Magic of Friendship.

PostPosted: Mon Dec 03, 2018 7:50 pm
by Taipion
gorniksam wrote:friendship is magic

Re: The Magic of Friendship.

PostPosted: Mon Dec 03, 2018 8:46 pm
by MaxPlanck
Taipion wrote:
gorniksam wrote:friendship is magic

Re: The Magic of Friendship.

PostPosted: Mon Dec 03, 2018 8:48 pm
by strpk0
MaxPlanck wrote:
Taipion wrote:
gorniksam wrote:friendship is magic

Re: The Magic of Friendship.

PostPosted: Mon Dec 03, 2018 10:01 pm
by Rifmaster
whats friendship

Re: The Magic of Friendship.

PostPosted: Mon Dec 03, 2018 10:44 pm
by campercamper
I figured out a system that this works for.

Tell ya soon

Re: The Magic of Friendship.

PostPosted: Tue Dec 04, 2018 3:41 pm
by campercamper
The idea is to create smallish sectors with premade hovels and basic supplies for the average pilgrim. In a very cookie cutter pattern. The pilgrim will put their own pclaim down in their private spot. The outside of that area will be in a kind of design where the peacekeeper, the one who will be in charge of taking care of the community town, will only have to put down so many p claims in a way where youll probably only need 4 to 5. I got the pattern on how in my head lol. The pilgrims private pclaim will be made friendly with the peacekeeper but not other pilgrims. There will also be community tools and building for use. On top of that there could also be specific jobs like a spot for cooks or tailors. Etc. Whatever can be added to this community town.

Re: The Magic of Friendship.

PostPosted: Fri Jan 04, 2019 8:18 am
by grimkid
who would be the peacekeeper?