The Magic of Friendship.

Forum for In-Game politics, relations, matters of justice, and other in-game topics.

The Magic of Friendship.

Postby campercamper » Sun Dec 02, 2018 3:59 pm

The idea... One big town. Open to every one. Everyone works together. Everyone is friendly.
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Re: The Magic of Friendship.

Postby campercamper » Sun Dec 02, 2018 3:59 pm

Inb4 "you're an idiot"
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Re: The Magic of Friendship.

Postby Heffernan » Sun Dec 02, 2018 4:09 pm

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Re: The Magic of Friendship.

Postby Dallane » Sun Dec 02, 2018 5:36 pm

It can happen
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Re: The Magic of Friendship.

Postby Hose » Sun Dec 02, 2018 6:42 pm

Take a look at Brodgar in Hafen, works just fine.
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Re: The Magic of Friendship.

Postby campercamper » Sun Dec 02, 2018 8:19 pm

On top of that... Opening it up 5 feet from providence's border.
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Re: The Magic of Friendship.

Postby Chrumps » Sun Dec 02, 2018 8:37 pm

Proper town permission management or not going to work ever.
Hint: salvaging
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Re: The Magic of Friendship.

Postby MaxPlanck » Sun Dec 02, 2018 8:53 pm

You'd need a pclaim for each "sector" and each person is only allowed to salvage/build in their own sector but can freely use goods/structures from other sectors thus allowing for minimal damage via salvaging unless a spy(s) salvages each sector all in tandem.

But yeah, its hard to properly setup stuff like that just because of salvaging's current state.
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Re: The Magic of Friendship.

Postby Chrumps » Sun Dec 02, 2018 9:16 pm

Under current permission system it is not possible to deny vandalism for full town members and keeping people on trial membership indefinitely is both costly and dumb.

Management through pclaims does not solve some issues and creates new ones.

Current permission system falls behind of what is already implemented in H&H and even under that system people demand improvements, e.g. http://www.havenandhearth.com/forum/vie ... 48&t=62250
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Re: The Magic of Friendship.

Postby Taipion » Sun Dec 02, 2018 10:20 pm

add the gap between pclaims....

not to speak of how one pclaim is a necessity for defence, and how cumbersome it is do achieve the same while using many pclaims instead of one
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