Rifmaster wrote:I'm saying salem is very bad at keeping new players interested in it, and that we should move the filter down further into the game, or maybe even remove it entirely? I don't really know, if you do know of something better and you care to elaborate on it i'd be happy to read all about it.
The question is, where you want to draw the line, and what you think the games intentions is?
Salem is made to be about discovering things, and not everything is on the wiki like witchcraft.
I'd say the info that pops up when you first encounter hypothermia is enough for anyone dedicated to deal with it properly,
if you want your hand to be hold even more, that would not be Salem-ish, at least that's my opinion on that.
And I'd say there should be ways for people to die other than darkness mobs and other players.
Which are naturally most dangerous to new players, and less of a problem for experience ones.
Hypothermia especially, but also madness, both are lacking a bit in depth and detail, and could be much better,
but they fulfil their core purpose pretty good I'd say, that is, posing a lethal thread without adding pointless chores.
So yes, they could be made better, but I have no idea at hand currently, this has been discussed at length back then,
and I guess there are quite a few things people came up with, like the heat from fires and torches which was actually implemented.