campercamper wrote:Im talking about new players who are starting to try this gamw out. Don't look at how easier it has gotten. Look at how a lot of people leave in the first 3 hours of playing just because of something so small. Yeah you can say because of that they wouldn't be able to cope with anything else that is hard. But hyperthermia with the way it is isnt hard its just annoying and unecessary.
About EVE, the
devs said once: "EVE is not meant to
look like a dark, harsh world, EVE is meant to
be a dark, harsh world".
Salem is, after all, imbalanced raiding or not, an open world sandbox mmo with open pvp, open loot and permadeath,
nothing you "own" is perfectly safe at any time anywhere in the game, and there are many ways to die permanently, and people who will help with that if you don't manage to do it yourself,
and it would be wrong to give a false impression early on, the game already looks too much like a happy little farmville (unless you look closely at your chars face^^).
About hypothermia mechanics, and also madness mechanics:
Yes, they are not perfect, they lack depth and meaning in some parts, and they could be much, much better with a little more thought to it, but they serve their purpose.
If any, the game should offer more things to kill you within the first few days of your Salem-experience, which would make that feeling all the better if you manage to survive through all that.
Yea, more don't starve in Salem would be good, but there is a huge problem in implementing things that make it harsh on newbies within their first few days without breaking the game for more experienced players or simply adding more mindless chores.
TL;DR:
If you quit after 3h of Salem due to freezing to death,
hypothermia did a perfect job at what it's meant to do.