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Re: The End Of Westpine

PostPosted: Sat Mar 10, 2018 7:22 pm
by Dallane
TheDuke86 wrote:You got cocky after you ragequit :lol:


I think you got your accounts mixed up vlad.

Re: The End Of Westpine

PostPosted: Sat Mar 10, 2018 7:46 pm
by TheDuke86
Dallane wrote:
TheDuke86 wrote:You got cocky after you ragequit :lol:


I think you got your accounts mixed up vlad.


No Dallane im on the right one:) notice im being nice to you and being a keyboard on TheDuke:)

Re: The End Of Westpine

PostPosted: Tue Mar 13, 2018 12:42 am
by Claeyt
The game needs a way for a town to go into 'Sleep Mode' where you can maybe cast a spell, or pay for something in the shop where your Town "goes to sleep" for a time, meaning your turkeys don't need feeding, your food doesn't rot and the town can't be raided or destroyed BUT ALSO the town can't be worked, entered, animals are frozen, crops can't be planted or any storage opened and maybe no active scented criminals can be living there. This would help those of us with actual jobs and lives from quitting the game so as to do real life stuff or something new.

Maybe 10-20 bucks a month so the daily grind can be avoided for a bit and players can take a vacation.

Also, Max is right. There needs to be end game adventures beyond Darkenbears, Whales and the Dreamworld. The Dreamworld needs development. I like his idea of maybe caves where only high level players can make the key to enter the cave with 3-10 people they are partied with. This works well in other huge MMO's

As for the Zodd vs JC argument over a slowed cap and nerf to titans (skills or biles). Titans have always been a huge problem in this game. No caps have meant that skill spammings, gluttony changes and other things that made life easier for the older players hurts the balance of the game for younger players trying to catch up. I remember legacy hummus. I remember legacy pies. Or water spots. There's been a ton of this dev attempts at balancing broken stuff over the life of the game. I remember JC arguing against changes to player gluttony (Jorbtar's hummus nerf) when he was just a player.

Clearly Westpine was able to spam and you had the time to get there. Jorbtar always fixed it by just wiping it all and they still do on HnH. JC's right in the basic concept of not wiping although a I still think a wipe due to JC being gone and letting Darwoth glutton with the new foods and new aprons for nearly a full year by himself was utterly game breaking. The clipping of Titans leads to arguments like Zodd's. Zodd's right. Why is JC clipping Westpine's skill spamming? I'd ask why he's not clipping Darwoth's year of animal gluttony? Does the game need hard caps and hard nerfs to legacy players or is JC just going to keep soft capping and making it harder for mid level players to catch up? We've reached a point where brick walls are seemingly getting torn through pretty quick and skill spamming is getting in the way of a balanced game. JC's right to seek balance of Titans but not identifying all the broken balance issues over the last year is wrong.

Maybe a wipe, a smaller map and hard caps are needed. It'd probably get some of the players back.

Re: The End Of Westpine

PostPosted: Tue Mar 13, 2018 1:16 am
by Darwoth
Claeyt wrote:The game needs a way for a town to go into 'Sleep Mode' where you can maybe cast a spell, or pay for something in the shop where your Town "goes to sleep" for a time, meaning your turkeys don't need feeding, your food doesn't rot and the town can't be raided or destroyed BUT ALSO the town can't be worked, entered, animals are frozen, crops can't be planted or any storage opened and maybe no active scented criminals can be living there. This would help those of us with actual jobs and lives from quitting the game so as to do real life stuff or something new.

Maybe 10-20 bucks a month so the daily grind can be avoided for a bit and players can take a vacation.

Also, Max is right. There needs to be end game adventures beyond Darkenbears, Whales and the Dreamworld. The Dreamworld needs development. I like his idea of maybe caves where only high level players can make the key to enter the cave with 3-10 people they are partied with. This works well in other huge MMO's

As for the Zodd vs JC argument over a slowed cap and nerf to titans (skills or biles). Titans have always been a huge problem in this game. No caps have meant that skill spammings, gluttony changes and other things that made life easier for the older players hurts the balance of the game for younger players trying to catch up. I remember legacy hummus. I remember legacy pies. Or water spots. There's been a ton of this dev attempts at balancing broken stuff over the life of the game. I remember JC arguing against changes to player gluttony (Jorbtar's hummus nerf) when he was just a player.

Clearly Westpine was able to spam and you had the time to get there. Jorbtar always fixed it by just wiping it all and they still do on HnH. JC's right in the basic concept of not wiping although a I still think a wipe due to JC being gone and letting Darwoth glutton with the new foods and new aprons for nearly a full year by himself was utterly game breaking. The clipping of Titans leads to arguments like Zodd's. Zodd's right. Why is JC clipping Westpine's skill spamming? I'd ask why he's not clipping Darwoth's year of animal gluttony? Does the game need hard caps and hard nerfs to legacy players or is JC just going to keep soft capping and making it harder for mid level players to catch up? We've reached a point where brick walls are seemingly getting torn through pretty quick and skill spamming is getting in the way of a balanced game. JC's right to seek balance of Titans but not identifying all the broken balance issues over the last year is wrong.

Maybe a wipe, a smaller map and hard caps are needed. It'd probably get some of the players back.




like every other self created delusion that you have invented about me for years you stupid liberal ***** this is again so off the mark that you would be overhwlemingly humiliated and feel like the dumbest ***** on the planet if you knew how full of **** you are.

aprons are a minor tool, they slightly increase the time off bonus per 3 food string. net gain ocer anyone elses gluttony sessions? roughtly 4 - 5 potions if you eat a full inventory of food. yippee

domestic livestock is and always has been completely and utterly worthless for gluttony because there is no realistic restore other than candy which only came from candy houses until last year, and now drop occasionally from pinatas. i have never ONCE the ENTIRE TIME i was on popham OR providence "gluttoned with domestics animla hyurrrrrrr" but one time, when i had accumulatd and traded for enough candy over a six+ month period to put a session together. that is what the current 300k score is.

aside fromt that one session and until last week when he announced he was going to ***** up gluttony i have not gluttoned at all since being back from popham over a year ago, you are a total god damn moron. i guess ill go shower myself in quadrillions of dollars from "my big tech company" now that never existed you stupid ***** moron :lol: :lol: :lol:

i have more **** than anyone else in the game combined, yet i would welcome a wipe so i can wash my hands of it and all of the deranged lunatics in it like yourself completely instead of just going into hibernation mode like i am in the process of doing.

and no. "titans" were never the problem. worthless welfare check mentality pieces of **** like yourself so infected with envy at the accomplishments of others that they quit and give up (because you/they are natural born losers and excuse makers) are. take a player who makes a "titan" and prevent them from doing so what happens? they create 30 top end characters instead and the dirty stagnant water at the bottom of the barrel like yourself will still have one character less than half of the cap. stop sucking my ***** you little leninist *****, because that is exactly what you have done here for years everytime you whine about me and include my name in your posts.

Re: The End Of Westpine

PostPosted: Tue Mar 13, 2018 1:31 am
by toddesloan
Image

Re: The End Of Westpine

PostPosted: Tue Mar 13, 2018 2:12 am
by Judaism
Claeyt wrote:This would help those of us with actual jobs and lives from quitting the game so as to do real life stuff or something new.


How far this game has fallen....

Image

Re: The End Of Westpine

PostPosted: Tue Mar 13, 2018 2:15 am
by Dallane
awesome clay comes back with a 10/ ***** retarded idea!

Re: The End Of Westpine

PostPosted: Tue Mar 13, 2018 2:29 am
by MaxPlanck
Claeyt wrote:The game needs a way for a town to go into 'Sleep Mode'


Get that carebear **** out of here.


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Claeyt wrote:Also, Max is right. I like his idea of maybe caves where only high level players can make the key to enter the cave with 3-10 people they are partied with. This works well in other huge MMO's


When did I ever make an idea such as this where players need keys for caves of which I know nothing of. What??????



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Claeyt wrote:hard caps are needed.


If there was ever a hard cap in this game I would've smashed that **** to the ceiling and quit the game much faster out of boredom. NO CAPS is what strived me to play this game more and more and was the main reason I never liked any activity that did not scale on one of my proficiencies.

Re: The End Of Westpine

PostPosted: Wed Mar 14, 2018 12:00 am
by Binks
skltnk wrote:
Binks wrote:Is this guy a troll alt account? I can't take anything he just said serious.

You just can't deal with criticism.
Trolling you and especially Darwoth would be boring. And i don't mean it as a compliment.


What are you even going on about? This the first time I've ever seen you post... What criticism did you give me that I couldn't deal with?

Re: The End Of Westpine

PostPosted: Wed Mar 14, 2018 12:14 am
by Heffernan
the only "Hard Cap" in Salem should be the amount of Claeyt posts.