Concord Socialist Labor Party

Forum for In-Game politics, relations, matters of justice, and other in-game topics.

Re: Concord Socialist Labor Party

Postby lachlaan » Fri Jan 05, 2018 11:40 am

Can we talk about the fact that once they learn how to craft a hovel they can also salvage it in very little time? Or does the center of those technically sit on one of the claims? Looks a bit off center.
Exactly 6.022 x 10^23 worth of Lach molecules.
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Re: Concord Socialist Labor Party

Postby Judaism » Fri Jan 05, 2018 11:42 am

lachlaan wrote:Can we talk about the fact that once they learn how to craft a hovel they can also salvage it in very little time?


Which we ofcourse did.

Anyway despite these lame mechanics we will deal with them soon.
Last edited by Judaism on Fri Jan 05, 2018 11:44 am, edited 1 time in total.
JohnCarver wrote:Mortal Moments Inc. is not here to cannibalize the community or piece out the code. We are not here because we wish to institute pay to win models or PvE servers. Quite the contrary.
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Re: Concord Socialist Labor Party

Postby Kim II Sung » Fri Jan 05, 2018 11:44 am

Judaism wrote:
lachlaan wrote:Can we talk about the fact that once they learn how to craft a hovel they can also salvage it in very little time?


Which we ofcourse did.


wich we then replaced with unsalvageable and unmovable objects that cant be removed unless you invest 50+ BB and 70-80+ YB and commit a crime thus get stocked and whipped by 50+ new whipper alts to death whilst the log is simply replaced, i love game mechanics ¦]

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Re: Concord Socialist Labor Party

Postby Judaism » Fri Jan 05, 2018 11:51 am

Kim II Sung wrote: i love game mechanics ¦]


You love abusing unintended game-mechanics, these structures have been torched down numerous times in the past. You'd need the investment of a town for it to be acceptable, but in any case it proves my previous post of how many issues have not been resolved as of yet.
JohnCarver wrote:Mortal Moments Inc. is not here to cannibalize the community or piece out the code. We are not here because we wish to institute pay to win models or PvE servers. Quite the contrary.
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Re: Concord Socialist Labor Party

Postby Kim II Sung » Fri Jan 05, 2018 11:53 am

Judaism wrote:
Kim II Sung wrote: i love game mechanics ¦]


You love abusing unintended game-mechanics, these structures have been torched down numerous times in the past. You'd need the investment of a town for it to be acceptable, but in any case it proves my previous post of how many issues have not been resolved as of yet.


wich also proves my point that your group are just crying little poopies that will soon enough Ragequit like you did on providence.
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Re: Concord Socialist Labor Party

Postby Judaism » Fri Jan 05, 2018 12:00 pm

Kim II Sung wrote:
wich also proves my point that your group are just crying little poopies that will soon enough Ragequit like you did on providence.


We will beat your group fair and square, don't worry about it.
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Re: Concord Socialist Labor Party

Postby RobertoKarlos » Fri Jan 05, 2018 12:04 pm

If someone quit is not always a ragequit dude, relax. I dont know if you are a retard or a simple claeyt, the fact is that some are pointing it is that the early game and this expedition have some flaws, which could had being overcomed by various ways, maybe if the server had a decent population there would be less issues or they would be more obvious.
Is kinda funny coz even your group would benefit of better mechanics but you people are too dumb. Just answering to all with QQ ragequit is sad and childish, especially when you are playing a server which imo is far from be fun or interesting.
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Re: Concord Socialist Labor Party

Postby Kim II Sung » Fri Jan 05, 2018 3:03 pm

some REsponse by our Glorious Leadership!

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all Hail the Communism and the Mortal Moments!
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Re: Concord Socialist Labor Party

Postby Dallane » Fri Jan 05, 2018 3:13 pm

Why oh why do you guys keep posting imgs with naughty words.
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Re: Concord Socialist Labor Party

Postby toddesloan » Fri Jan 05, 2018 7:41 pm

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BigCountry
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