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Re: Killing the game

PostPosted: Mon Sep 25, 2017 2:24 am
by gorniksam
Heffernan wrote:
theres alot of stuff that drags players away

broken combat mechanics
madness
freezing to block

:lol: :lol: :lol:
you re retarded

Re: Killing the game

PostPosted: Mon Sep 25, 2017 2:31 am
by Heffernan
gorniksam wrote:
Heffernan wrote:
theres alot of stuff that drags players away

broken combat mechanics
madness
freezing to block

:lol: :lol: :lol:
you re retarded


*you're

Re: Killing the game

PostPosted: Mon Sep 25, 2017 4:59 am
by Dallane
Heffernan wrote:freezing to block


:lol: :lol: :lol: :lol: :lol:

Re: Killing the game

PostPosted: Sat Oct 07, 2017 12:42 am
by Propulsion
Judaism wrote:Keep in mind that there have been many changes which promoted utilizing alts and such, therefore the true meaning behind these numbers is an indication at best.

Graph, of the start to current playerbase under Mortal Moments development. (not entirely accuracte with the timeline):
Image


Allas to add some more perspective into these numbers: here we are in 2013, march:
Image

Here we are in 2014, january a few months prior to the server wipe:
Image

Here we are in 2014, march Providence has just gotten added, server wipe:
Image

Here we are a couple months into Mortal Moments heavy development, October 2014.
Image

Here we are in december, final month of 2014:
Image

February 2015:
Image

July 2015, a new start with expedition (Popham)

November 2015:
Image

April 2016:
Image

September 2016
Image

November 2016:
Image

June 2017:
Image

Today:
Image

The conclusion

With the take-over from Mortal Moments, the game has gotten a small boost. For the long run this boost was very important, nevertheless regarding the active playerbase the boost was small at best. The peak was most certainly during the release of Popham, it was however a temporary boost and quickly after that the numbers dropped back to take-over days and since then they slowely have dropped below those numbers. Currently the activity is rather solid, declining slightly without additional content. We might even be at an all-time low, even worse than prior server wipe.


WOW..284 today

#sellthegame

Re: Killing the game

PostPosted: Sat Oct 07, 2017 1:47 am
by Judaism
Propulsion wrote:
WOW..284 today

#sellthegame


Not entirely sure whether or not there would even be any party interested, at least the game's worth has dropped significantly. The thing about Jorb & Loftar is atleast they were willing to give the stick to someone else, people who were enthusiastic.

Re: Killing the game

PostPosted: Sat Oct 07, 2017 6:31 am
by nosfirebird
Judaism wrote:
Propulsion wrote:
WOW..284 today

#sellthegame


Not entirely sure whether or not there would even be any party interested, at least the game's worth has dropped significantly. The thing about Jorb & Loftar is atleast they were willing to give the stick to someone else, people who were enthusiastic.


nope not really looked into paying programmers from india to make a game like this but in the end i said nope im a farmer not a developer but costs where around 10k for java

Re: Killing the game

PostPosted: Sat Oct 07, 2017 9:03 am
by Forungi
Judaism wrote:
Propulsion wrote:
WOW..284 today

#sellthegame


Not entirely sure whether or not there would even be any party interested, at least the game's worth has dropped significantly. The thing about Jorb & Loftar is atleast they were willing to give the stick to someone else, people who were enthusiastic.


I'd gladly buy Salem AND hire an additional developer besides myself.

Starting offer at $25k

Re: Killing the game

PostPosted: Tue Oct 10, 2017 5:18 pm
by Rifmaster
Forungi wrote:
I'd gladly buy Salem AND hire an additional developer besides myself.

Starting offer at $25k


If you're serious about that, it's prolly better to email the devs rather than discuss it in a topic of some butthurt guy about how people taking his things is bad.

Re: Killing the game

PostPosted: Wed Oct 11, 2017 12:12 am
by Dallane
Forungi wrote:I'd gladly buy Salem AND hire an additional developer besides myself.

Starting offer at $25k


lol low balling like mad.

Re: Killing the game

PostPosted: Wed Oct 11, 2017 12:48 am
by nosfirebird
Dallane wrote:
Forungi wrote:I'd gladly buy Salem AND hire an additional developer besides myself.

Starting offer at $25k


lol low balling like mad.


lol not really since anyone can get a clone made for around 10 grand he is actually overpaying. of course with a clone you would be forced to change a few things to not be sue'd but the name salem aint worth an extra 15k and source code that is garbled and mangled