Heffernan wrote:
theres alot of stuff that drags players away
broken combat mechanics
madness
freezing to block
Heffernan wrote:
theres alot of stuff that drags players away
broken combat mechanics
madness
freezing to block
gorniksam wrote:Heffernan wrote:
theres alot of stuff that drags players away
broken combat mechanics
madness
freezing to block
Heffernan wrote:freezing to block
TotalyMeow wrote: Claeyt's perspective of Salem and what it's about is very different from the devs and in many cases is completely the opposite of what we believe.
Judaism wrote:Keep in mind that there have been many changes which promoted utilizing alts and such, therefore the true meaning behind these numbers is an indication at best.
Graph, of the start to current playerbase under Mortal Moments development. (not entirely accuracte with the timeline):
Allas to add some more perspective into these numbers: here we are in 2013, march:
Here we are in 2014, january a few months prior to the server wipe:
Here we are in 2014, march Providence has just gotten added, server wipe:
Here we are a couple months into Mortal Moments heavy development, October 2014.
Here we are in december, final month of 2014:
February 2015:
July 2015, a new start with expedition (Popham)
November 2015:
April 2016:
September 2016
November 2016:
June 2017:
Today:
The conclusion
With the take-over from Mortal Moments, the game has gotten a small boost. For the long run this boost was very important, nevertheless regarding the active playerbase the boost was small at best. The peak was most certainly during the release of Popham, it was however a temporary boost and quickly after that the numbers dropped back to take-over days and since then they slowely have dropped below those numbers. Currently the activity is rather solid, declining slightly without additional content. We might even be at an all-time low, even worse than prior server wipe.
Propulsion wrote:
WOW..284 today
#sellthegame
JohnCarver wrote:Mortal Moments Inc. is not here to cannibalize the community or piece out the code. We are not here because we wish to institute pay to win models or PvE servers. Quite the contrary.
Judaism wrote:Propulsion wrote:
WOW..284 today
#sellthegame
Not entirely sure whether or not there would even be any party interested, at least the game's worth has dropped significantly. The thing about Jorb & Loftar is atleast they were willing to give the stick to someone else, people who were enthusiastic.
Judaism wrote:Propulsion wrote:
WOW..284 today
#sellthegame
Not entirely sure whether or not there would even be any party interested, at least the game's worth has dropped significantly. The thing about Jorb & Loftar is atleast they were willing to give the stick to someone else, people who were enthusiastic.
Forungi wrote:
I'd gladly buy Salem AND hire an additional developer besides myself.
Starting offer at $25k
Forungi wrote:I'd gladly buy Salem AND hire an additional developer besides myself.
Starting offer at $25k
TotalyMeow wrote: Claeyt's perspective of Salem and what it's about is very different from the devs and in many cases is completely the opposite of what we believe.
Dallane wrote:Forungi wrote:I'd gladly buy Salem AND hire an additional developer besides myself.
Starting offer at $25k
lol low balling like mad.
Users browsing this forum: No registered users and 33 guests