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Re: so.... here we go...
Posted:
Mon Feb 20, 2017 8:49 pm
by Yes
Almost 2 years of blood moons and you guys haven't yet figured out how the seasons change. srsly
Re: so.... here we go...
Posted:
Mon Feb 20, 2017 9:30 pm
by Chrumps
Yeah, now we know for sure: Marp or JC types "***** them" on the good console and it changes.
Re: so.... here we go...
Posted:
Tue Feb 21, 2017 12:02 am
by MarpTarpton
Chrumps wrote:Yeah, now we know for sure: Marp or JC types "***** them" on the good console and it changes.
This is very close to accurate.
Re: so.... here we go...
Posted:
Tue Feb 21, 2017 12:23 am
by Heffernan
Chrumps wrote:Yeah, now we know for sure: Marp or JC types "***** them" on the good console and it changes.
dont forget the frequently :ruin_salem when they take a longer break, make new madness episodes or implement new stupid combat objects
Re: so.... here we go...
Posted:
Tue Feb 21, 2017 12:57 pm
by Kandarim
false. dev console commands are horrible; it's more likely to be "RuI_nsLaEm"
Re: so.... here we go...
Posted:
Tue Feb 21, 2017 1:37 pm
by TotalyMeow
Kandarim wrote:false. dev console commands are horrible; it's more likely to be "RuI_nsLaEm"
Lol. So sadly true.
Re: so.... here we go...
Posted:
Tue Feb 21, 2017 5:01 pm
by Nsuidara
TotalyMeow wrote:Kandarim wrote:false. dev console commands are horrible; it's more likely to be "RuI_nsLaEm"
Lol. So sadly true.
/TileXYZ 100 50 105 50 0 iron_wall set color 3 name Jolo
Re: so.... here we go...
Posted:
Tue Feb 21, 2017 11:30 pm
by defecter
He's not dead. I can confirm that. but he hasn't been online for some time indeed.
Re: so.... here we go...
Posted:
Thu May 25, 2017 4:54 am
by Reviresco
Not sure how late I am to the party this time.
Re: so.... here we go...
Posted:
Thu May 25, 2017 5:12 am
by Darwoth
like any supreme being i can often bend the fabric of time and nature to create a blood moon should the offerings be sufficient