so.... here we go...

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Re: so.... here we go...

Postby Yes » Mon Feb 20, 2017 8:49 pm

Almost 2 years of blood moons and you guys haven't yet figured out how the seasons change. srsly
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Re: so.... here we go...

Postby Chrumps » Mon Feb 20, 2017 9:30 pm

Yeah, now we know for sure: Marp or JC types "***** them" on the good console and it changes.
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Re: so.... here we go...

Postby MarpTarpton » Tue Feb 21, 2017 12:02 am

Chrumps wrote:Yeah, now we know for sure: Marp or JC types "***** them" on the good console and it changes.


This is very close to accurate.
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Re: so.... here we go...

Postby Heffernan » Tue Feb 21, 2017 12:23 am

Chrumps wrote:Yeah, now we know for sure: Marp or JC types "***** them" on the good console and it changes.


dont forget the frequently :ruin_salem when they take a longer break, make new madness episodes or implement new stupid combat objects ¦]
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Re: so.... here we go...

Postby Kandarim » Tue Feb 21, 2017 12:57 pm

false. dev console commands are horrible; it's more likely to be "RuI_nsLaEm"
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Re: so.... here we go...

Postby TotalyMeow » Tue Feb 21, 2017 1:37 pm

Kandarim wrote:false. dev console commands are horrible; it's more likely to be "RuI_nsLaEm"


Lol. So sadly true.
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Re: so.... here we go...

Postby Nsuidara » Tue Feb 21, 2017 5:01 pm

TotalyMeow wrote:
Kandarim wrote:false. dev console commands are horrible; it's more likely to be "RuI_nsLaEm"


Lol. So sadly true.

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Re: so.... here we go...

Postby defecter » Tue Feb 21, 2017 11:30 pm

He's not dead. I can confirm that. but he hasn't been online for some time indeed.
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Re: so.... here we go...

Postby Reviresco » Thu May 25, 2017 4:54 am

Not sure how late I am to the party this time.
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Re: so.... here we go...

Postby Darwoth » Thu May 25, 2017 5:12 am

like any supreme being i can often bend the fabric of time and nature to create a blood moon should the offerings be sufficient
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