What's happening

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Re: What's happening

Postby TotalyMeow » Wed Dec 07, 2016 10:52 pm

JohnSnow wrote:Does anyone besides me noticed that the game becomes more difficult? And mostly it concerns new players. I mean, all these recent changes. All vets got cheap t2 witch, now t2 witches price increased several times. All vets have towns with 10k braziers, now iron output from smelters down three times. They have 1kk+ silver personal claim, now most convenient way to get silver nerfed. Prices of some types of clothing have increased almost twice. So what happens? Why new players need to invest more time to achieve the same results? Why such serious changes are taking place at server without wipes?


The game has gotten much, much, easier than it used to be. Should we give all the vets special items as compensation for all the work they put in doing things that you can do in 1/10th the time today? When onions first came out, they were 10k silver each. It actually required a team of several investors pooling their money to buy a single onion (though I think that actually fell through and they didn't get one after all). Onions were finally introduced when Bedro, the game's wealthiest player at the time, bought one. There's a picture out there of him with a shed full of onions, laughing. Today, many players can buy a 10k something fairly easily. Smelters used to produce about .8 bars per smelting at BEST, now you get 1-2. Darkness monsters used to be very difficult to kill, but it's become easier for people with the continuing increase of things like good fighting sets. It used to be necessary to layer a base in 12 or more stone walls to equal the defensive power that one brick wall provides today. Slotting clothing used to be an absolute bear with chances of getting a WSS slotted being around 50%, and the WSS was the best slotting item with all the others being far behind in usefulness. There was only the lace for adding slots, there was no way to get something out once slotted, and four slot clothing and armor were almost impossible to acquire. A gluttony session used to consist of whatever you can hold in a 16 slot inventory plus backpack (regular, not fine leather, and no pockets). There were no seven use inspirationals. Indeed, there were far fewer inspirationals to choose from overall, making getting enough inspiration to increase skill points beyond a certain point all but impossible.

Certain aspects of the game will get more difficult sometimes, and some will get easier. Overall, Salem is MUCH easier, and MUCH more forgiving, and MUCH safer than it was two years ago, so there's no reason to complain that the vets ever have had it easier than you have. And I'm quite certain you've been playing long enough to have taken full advantage of higher smelter yields and 'cheaper' witches, if you had wanted to. Stop trying to blame game mechanics for your own inadequacies. There's also no one saying things won't change in the other direction again.
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Re: What's happening

Postby Darwoth » Wed Dec 07, 2016 11:35 pm

dont forget that rock crushers used to take like 10 minutes to crush a boulders, lime was only available in 5 chip stones and the need to search the map for purity water nodes or being forced to build towns in a ****** spot because that is the only place you found with decent purity metal after two weeks of prospecting.

guy has no clue.
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Re: What's happening

Postby TotalyMeow » Thu Dec 08, 2016 12:04 am

Darwoth wrote:dont forget that rock crushers used to take like 10 minutes to crush a boulders, lime was only available in 5 chip stones and the need to search the map for purity water nodes or being forced to build towns in a ****** spot because that is the only place you found with decent purity metal after two weeks of prospecting.

guy has no clue.


Yeah, and the much larger biomes making most people have to choose between what sort of resources they'd be able to forage. Though that did make for some fun fights over the rare places where three or four good biomes met. And iron and copper being separate nodes, and no silver mining at all. Glass being stall buy only. Gold and all that's crafted from it being non-existent. ALL food being pretty crappy if you didn't have purity in it and all ingredients counting for purity including things like wood that could only be 0% pure in those days. :lol:
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Re: What's happening

Postby 8mm_Mauser » Thu Dec 08, 2016 6:09 am

I must have missed these updates that gave more **** than you actually need. Considering it is easier than ever to mass produce **** on levels equatable to China, as well as in quality, and then lump it around like a modern day frigate to sell like a gypsy ***** on the side of the street there really is no need to complain. If you are worried you can't buy **** then just continue to grow cotton and spam beaver hides to buy the **** you care about Claeyt. Does not get any easier than that. You can even just make savage charms all day since everyone comes equipped with a black hole up their ass to store their ****.
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Re: What's happening

Postby Paradoxyc » Tue Dec 13, 2016 6:02 pm

I love all the Claeyt references :) It's as if he is really here
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Re: What's happening

Postby Reviresco » Tue Dec 13, 2016 6:18 pm

What's the new price of silver ore? 75s each?
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Re: What's happening

Postby ZoddAlmighty » Tue Dec 13, 2016 9:12 pm

Reviresco wrote:What's the new price of silver ore? 75s each?

Why would it be that low?
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Re: What's happening

Postby Reviresco » Tue Dec 13, 2016 9:17 pm

ZoddAlmighty wrote:
Reviresco wrote:What's the new price of silver ore? 75s each?

Why would it be that low?


How many does it take to make a bar now?
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Re: What's happening

Postby roweanmcroy » Sat Dec 17, 2016 2:55 am

Maybe Darworth needs to build a wall around the edge of the Salem area again and start chargeing for crossing it again then Jon Snow you will have something to complain about. He used to hunt down and kill anyone who crossed it without paying the toll.


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Re: What's happening

Postby Darwoth » Sat Dec 17, 2016 9:45 pm

see? now folks understand the importance of the wall, it was to quarantine the claegue carrying john snow types to boston so they could not infect the rest of salem.
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