chelini wrote:bla bla bla huhum
so no guides?
They consider themselves too important to help beginners.
There are only three completely useless proficiency, which does not make sense to increase above than skills required: Art & Crafts (you need 97), Cloak & Dagger(45 for Fencing) and Hunting & Hideworking (142 for Viscera & Bits).
The rest proficiencies have some benefit, but in most cases, this benefit can be obtained increasing invested effort:
Hammer & Nail increase the number of boards produced from logs. Herbs & Sprouts increase the number of plants produced from pots. Mines & Mountains increase the amount of lime while dig, gives a greater chance for granite and gemcutting. Law & Lore gives silver bonus when refilling claims and town bells. Sparks & Embers increase the number of charcoal you get from coal clamp. Stocks & Cultivars gives a bonus to plenty when plant fields. Sugar & Spice slight decrease full&fed debuff when you eat. Natural Philosophy gives a small bonus when using potions. Perennial Philosophy provide bonus to witchcraft. Faith and wisdom are rumored increase the resistance to witchcraft.
For example, you can raise a Hammer & Nail to 200 and receive an average bonus of 30 boards from logs, but it is also possible not to raise the proficiency and just cut down two trees. Instead rising Herbs & Sprouts you can just make more pots and buy gardener's shovel. Etc.
The only proficiency that is needed is a Thread & Needle, because good clothes necessary for everyone and it will be very expensive make it without 700-800. But fortunately, there are several tailors who can make everything you need for free or for small fee.