Kind Karing Kristians - Justification Thread

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Re: Kind Karing Kristians - Justification Thread

Postby JohnCarver » Wed Jan 20, 2016 9:11 am

Why wouldn't players have backup keys hidden somewhere in their base if this is such an issue?
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Re: Kind Karing Kristians - Justification Thread

Postby Dallane » Wed Jan 20, 2016 9:32 am

Well good to know you can always rely on Cleaty to make the most retarded post
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Re: Kind Karing Kristians - Justification Thread

Postby Reviresco » Wed Jan 20, 2016 9:44 am

I'm sure it's completely impossible, but I wish there were a little optional auditor-type NPC you could buy and place outside your base that tells raiders the top 250 most valuable items within your town limits (and preferably also mine). Then broke-ass bastards who still built defenses could worry less.
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Re: Kind Karing Kristians - Justification Thread

Postby belgear » Wed Jan 20, 2016 11:31 am

LOL
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Re: Kind Karing Kristians - Justification Thread

Postby Adelewhy » Wed Jan 20, 2016 9:22 pm

Reviresco wrote:I'm sure it's completely impossible, but I wish there were a little optional auditor-type NPC you could buy and place outside your base that tells raiders the top 250 most valuable items within your town limits (and preferably also mine). Then broke-ass bastards who still built defenses could worry less.


Eh...then raiders would assume those who don't have signs are worth hitting. And if those people had signs, then the raiders would KNOW they were worth raiding.
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Re: Kind Karing Kristians - Justification Thread

Postby Lazun123 » Wed Jan 20, 2016 11:24 pm

JohnCarver wrote:The new system has a design method to cause defended waste claims to self-destruct with some reasonable level of reliability, but like with most things in Salem, those who go to extremes may still find ways to gain limited periods of defendng their siege pods. Also, in a world where the breach of walls is more readily available then the destruction of bells becomes more negotiable. I do have a system for this as well where for example a single border stone can fall each 8 hours that the siege remains going for example, and the bell would require an active siege for weeks. Keep in mind these are providence figures. Expedition #2 would be a very rapid acceleration of this entire system.



Any idea when expedition #2 comes out, my friends and I were late to the party on the first expedition, but were eager for the 2nd :D
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Re: Kind Karing Kristians - Justification Thread

Postby Tulgarath » Wed Jan 20, 2016 11:41 pm

JC said a couple months after #1 is done.
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Re: Kind Karing Kristians - Justification Thread

Postby JohnCarver » Thu Jan 21, 2016 12:16 am

I will probably need a minimum of 90 days to rip apart and rebuild the systems of the expedition and FIX the reasons I believe the first expedition did not hit our expectations. With no clock looming over our heads now I think we can really take the time necessary to make the Expeditions have the heart and soul to them that we wanted. So, depending on how close a witch is to ending the server it could still be a ways out.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
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Re: Kind Karing Kristians - Justification Thread

Postby nadde991 » Thu Jan 21, 2016 8:04 am

I thought this thread was about kills (or justice) done by kkk
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Re: Kind Karing Kristians - Justification Thread

Postby matan002 » Thu Jan 21, 2016 9:12 am

nadde991 wrote:I thought this thread was about kills (or justice) done by kkk

Derails galore my friend :mrgreen:
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