ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.
Nsuidara wrote:it is a strange and difficult game in no positive way
TotalyMeow wrote: Claeyt's perspective of Salem and what it's about is very different from the devs and in many cases is completely the opposite of what we believe.
Reviresco wrote:I'm sure it's completely impossible, but I wish there were a little optional auditor-type NPC you could buy and place outside your base that tells raiders the top 250 most valuable items within your town limits (and preferably also mine). Then broke-ass bastards who still built defenses could worry less.
JohnCarver wrote:The new system has a design method to cause defended waste claims to self-destruct with some reasonable level of reliability, but like with most things in Salem, those who go to extremes may still find ways to gain limited periods of defendng their siege pods. Also, in a world where the breach of walls is more readily available then the destruction of bells becomes more negotiable. I do have a system for this as well where for example a single border stone can fall each 8 hours that the siege remains going for example, and the bell would require an active siege for weeks. Keep in mind these are providence figures. Expedition #2 would be a very rapid acceleration of this entire system.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.
Nsuidara wrote:it is a strange and difficult game in no positive way
matan002 wrote:i'm on the most updated and highest technologically advanced mac, completely superior to the grub you call windows
nadde991 wrote:I thought this thread was about kills (or justice) done by kkk
Lachlaan wrote:The motherbats await a spanking, for the sake of fields.
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