salemwutwut wrote:Would be nice if being raided doesn't necessarily gets your character killed. Login to a destroyed base and you may still rebuild if you like the game enough. But if you get raided and lose your character then it's probably one less player for the game. At least in Providence.
Lachlaan wrote:The motherbats await a spanking, for the sake of fields.
Zibens wrote:If you do not leave scents, you cannot be summoned, which leads, that you cannot be killed while being offline. I highly doubt that someone would camp you for hours(ALT abuse doesn't work now, as you gain insanity levels. Just dont do crimes, and you should be alive
JC wrote:I'm not fully committed to being wrong on that yet.
Tulgarath wrote:Zibens wrote:If you do not leave scents, you cannot be summoned, which leads, that you cannot be killed while being offline. I highly doubt that someone would camp you for hours(ALT abuse doesn't work now, as you gain insanity levels. Just dont do crimes, and you should be alive
Not killed offline, but plenty of people are dying to logging into their claim under new ownership.
Should clarify. ..on Popham, you can be cannoned and lose a paid claim.
On both leantos and beds can be claimed over, as well as towns can eminent domain pclaims.
JohnCarver wrote:Waste claims that scale in size based on aggressor investment * duration of time siege has been allowed to exist. Towns that find themselves allowing to be encroaching by a creeping waste claim finding that their walls, braziers etc. now run a very real risk of being only a fraction of their previous power.
Taipion wrote:JohnCarver wrote:Waste claims that scale in size based on aggressor investment * duration of time siege has been allowed to exist. Towns that find themselves allowing to be encroaching by a creeping waste claim finding that their walls, braziers etc. now run a very real risk of being only a fraction of their previous power.
That is an interesting approach, yet it directly contradicts what you said about bases not being easily raidable if the owner takes a break of a few weeks.
This way, you'd just need set up a cheap waste claim with little investment and wait, if the owner is away for some time, it's free loot again.
Or if the owner(s) are not away, set up a siege town at a distance with waste claim out of mortar range protected by claimed walls, and wait for either the owners having to commit crimes again to defend themself or their defense becoming useless.
No matter how you'd "balance" it, this would make any town on providence free loot, given you got a few people and the target towns players are weaker, whereas their 100s of hours worth defense would be void.
TotalyMeow wrote: Claeyt's perspective of Salem and what it's about is very different from the devs and in many cases is completely the opposite of what we believe.
Dallane wrote:Taipion wrote:JohnCarver wrote:Waste claims that scale in size based on aggressor investment * duration of time siege has been allowed to exist. Towns that find themselves allowing to be encroaching by a creeping waste claim finding that their walls, braziers etc. now run a very real risk of being only a fraction of their previous power.
That is an interesting approach, yet it directly contradicts what you said about bases not being easily raidable if the owner takes a break of a few weeks.
This way, you'd just need set up a cheap waste claim with little investment and wait, if the owner is away for some time, it's free loot again.
Or if the owner(s) are not away, set up a siege town at a distance with waste claim out of mortar range protected by claimed walls, and wait for either the owners having to commit crimes again to defend themself or their defense becoming useless.
No matter how you'd "balance" it, this would make any town on providence free loot, given you got a few people and the target towns players are weaker, whereas their 100s of hours worth defense would be void.
wrong.
Taipion wrote:So, mind to explain?
TotalyMeow wrote: Claeyt's perspective of Salem and what it's about is very different from the devs and in many cases is completely the opposite of what we believe.
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