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Difference made by artifacts

PostPosted: Fri Nov 14, 2014 4:28 am
by ericbomb
I did some quick testing by beating on a turkey with some different attacks and these were the results with +20 common combat power and no other artifacts. Reset YB between tests

20 common combat power
no artifact.......+20 common combat power...........+72 common combat power
8.................. 8.7 8.75% increase ..................... 10.7 33% increase //roundhouse
23.2................ 25.4 9.4% increase......................31.9 37.5% increase // thrust
4 ................... 4.3 6.9% increase ........................5.3 32.5% increase // punch
Turkey probably has defense stats and so messes up with exact numbers. A naked alt might work better. Also with a 50% sword the results may be a little off for thrust. It appears two points of ccp adds +1% damage.

defense test - turkey attack
with 21 common combat defense

No artifact.......+21 common combat defense....+91 common combat defense
4...................-3.6 10% decrease..................2.8 20% decrease
Pretty obvious diminishing returns, makes sense.

So it appears that a 100% sword would add only 10%, so just a bit more then +20 combat power.

Anyone else care to test out real quick and see if numbers are consistent with my test?

Re: Difference made by artifacts

PostPosted: Fri Nov 14, 2014 4:42 am
by JohnCarver
Yes indeed. The purity on swords caps out a bonus to dmg at 10%.

Re: Difference made by artifacts

PostPosted: Fri Nov 14, 2014 4:54 am
by Dallane
Wow what a interesting political thread...................... :|

Re: Difference made by artifacts

PostPosted: Fri Nov 14, 2014 4:56 am
by ericbomb
The power of artifacts I think is very political and should be of interest to most players. If it's not to you Dallane you can always request it get moved somewhere.

Re: Difference made by artifacts

PostPosted: Fri Nov 14, 2014 5:09 am
by DarkNacht
ericbomb wrote:The power of artifacts I think is very political and should be of interest to most players. If it's not to you Dallane you can always request it get moved somewhere.

I think his point is that this is a help thread not a HoB thread. Also since this is posted in HoB you can assume that any data posted in response to this is as likely to be trolling than real data.

Re: Difference made by artifacts

PostPosted: Fri Nov 14, 2014 5:29 am
by Lallaith
yeah this really belongs in help rather than here. nice to see someone doing some testing though!

Re: Difference made by artifacts

PostPosted: Fri Nov 14, 2014 5:51 am
by ericbomb
Well I asked them to move it to help I guess.

Just thought it might be good here since it most likely will lead to a debate that might be entertaining, and might in fact extend politics. If common combat power does give flat gains while defense give diminishing returns it might mean a lobster claw is pointless in high end gear since the WSS will get you to the point where more CCD is near pointless.

Re: Difference made by artifacts

PostPosted: Fri Nov 14, 2014 7:37 am
by summertime
ericbomb wrote:It appears two points of ccp adds +1% damage.


That is not correct, unless this game uses messed-up rounding.

We know that for roundhouse kick: dmg = 2*sqrt(maxYB/10)

So for 66 maxYB, 5.138 damage is dealt, and rounded down that becomes 5.1.

against beaver these are the results in reality:

Us 66 yb with 0 impact vs them: 5.1 dmg (as expected)
Us 66 yb with 16 impact vs them: 5.5 dmg
Us 66 yb with 32 impact vs them: 5.9 dmg
Us 66 yb with 48 impact vs them: 6.2 dmg
Us 66 yb with 64 impact vs them: 6.5 dmg
Us 66 yb with 80 impact vs them: 6.8 dmg
Us 66 yb with 96 impact vs them: 7.1 dmg

Which clearly shows slowly diminishing returns as a function of impact bonus. (First two increases are 0.4 in dmg, while later are 0.3). However, this could just be the effect of really badly implemented rounding for this game.

Ideally, the rounding to 0.X shouldn't take place until the very last number. I.e: damage = floor{prefactor*2*sqrt(maxYB/10)}. And if it does, I hope JohnCarver fixes it.

So if it it were linear and it was properly rounded, then that final 7.1 dmg would actually mean the prerounded number is somewhere in the interval [7.1, 7.2[ which would mean the effect of 96 impact is in the interval [1.3818, 1.4013[, which means the effect of 1 impact is in the interval [0.3977%, 0.4180%[

To see if this works with reality, we'll check the 16 impact case: in theory, the dmg done before using floor function will be in the interval [5.465,5.482[ which means that after using floor function, the damage is just 5.4, but as we can see in practice we dealt 5.5 dmg.

So the rounding in this game is badly code, fix plz John.




TL:DR: John, please fix so that rounding is properly implemented in this game. I.e. that floor function is used at the very last step and not before. Either the rounding is bad, or the dmg increase per impact point is not linear, but very slowly diminishing.

Re: Difference made by artifacts

PostPosted: Fri Nov 14, 2014 7:38 am
by Dallane
ericbomb wrote:Image

I jus figured out how artifacee wurks


Re: Difference made by artifacts

PostPosted: Fri Nov 14, 2014 8:22 am
by TotalyMeow
This thread is perfectly fine here. HoB is for politics and any other in-game threads. CuaH is for off-topic, I just don't care if you post game threads in there too.