Gromar wrote:How about the point that raiders can just build braizers (leave empty), to reduce the damage of my own braziers? ][is this not valid anymore?]
Lol
Lol
Lol
Can you actually do this?
Gromar wrote:How about the point that raiders can just build braizers (leave empty), to reduce the damage of my own braziers? ][is this not valid anymore?]
colesie wrote:Gromar wrote:How about the point that raiders can just build braizers (leave empty), to reduce the damage of my own braziers? ][is this not valid anymore?]
Lol
Lol
Lol
Can you actually do this?
TotalyMeow wrote: Claeyt's perspective of Salem and what it's about is very different from the devs and in many cases is completely the opposite of what we believe.
colesie wrote:Gromar wrote:How about the point that raiders can just build braizers (leave empty), to reduce the damage of my own braziers? ][is this not valid anymore?]
Lol
Lol
Lol
Can you actually do this?
Mereni wrote:Yeah, but maybe it'll get better when the PvP patch comes in a couple months. Let's hope. At least for now the defenses are so OP even the reduction of brazier spamming doesn't make it easy, just barely possible.
colesie wrote:Mereni wrote:Yeah, but maybe it'll get better when the PvP patch comes in a couple months. Let's hope. At least for now the defenses are so OP even the reduction of brazier spamming doesn't make it easy, just barely possible.
Why aren't you using your official posting account ((((
loftar wrote:***** the treaty.
KruskDaMangled wrote:To comment on the issue of deceit and betrayal as a means of cracking a defense, that IS one of the more successful ways of doing it historically, but we should really incline more or less completely to gameplay, not history. Because Historically, sieges were really dull and went on for months or years and were unhealthy for everyone involved. Having to constantly hang out in an unhealthy area and have your character get diseases and die is not fun.
On another note, when it comes to the scents and Crime, I almost want some means of character punishment that's not as "bad" as losing the character permanently, but still hurts. Like, the Pilgrims occasionally arrested people, and imprisioned them locally, or sent them to England. I figure you could do that, and put a given character out of the game for some period, but not kill them. They might lose some stats if they didn't pony up for jail expenses. (Yes, you paid for a lot of stuff then.) This would of course, involve some reward , maybe even more of a reward than for scalping. You have to deal with that character again, but you get more money for bringing them to Justice. They might of course, not appreciate your decision and instead kill you later, if they get the chance.
The other way of doing it is through brute force and numbers, which can be done now, although it's potentially costly, and obviously more costly than is strictly worth it against a good defense.
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