Nuking homes in Providence

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Re: Nuking homes in Providence

Postby Argost » Sat Oct 04, 2014 1:02 am

Yeah, should of left the perma death out. But the rest stands :P
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Re: Nuking homes in Providence

Postby Darwoth » Sat Oct 04, 2014 1:04 am

the only thing in memory i have "complained" about is getting death blowed in the arena and it not leaving a murder scent as mechanics were put in specifically to preclude that from happening, that is a far cry from being KOed and looted in town which IS intended hence the reason you can steal in town and there are numerous mechanics in place to cause knockouts in town.
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Re: Nuking homes in Providence

Postby JohnCarver » Sat Oct 04, 2014 1:06 am

Argost wrote: that anyone in their right mind wont waste time building up something to just lose it in an hour or two from the ones who will do nothing but run around doing their best to run off new players.
It's a darn shame you can't find a happy medium for both sides,


And I argue that anybody in their right mind will eventually realize all the hours they wasted on games that never provide any real risk or thrill of loss will one day look in the mirror with disgust. They will then remember they turned down their chance for true excitement and lasting gaming memories because they were too scared to take a risk on a Video Game.

Just what happy medium do you suggest?
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Nsuidara wrote:it is a strange and difficult game in no positive way
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Re: Nuking homes in Providence

Postby Father_Strix » Sat Oct 04, 2014 1:07 am

Why is it a majority of people have dropped their common sense at the doorstep of this thread. This game has always been quite prudent in its way to kill you; I've even advocated for it being far harsher. This is a carebear experience compared to H&H; even hunting is less dangerous when compared.

This is no different than past issues. The only difference is that there are different developers thus excusing those complaining to get their panties in a bunch. Barely ever saw this disregard for common sense, besides Claeyt (Dear God is that a horrid thing to mention; excuse such blasphemy.), while Jorb held the game. Quite idiotic some people think that since there is a new developer that showed them some kindness they can ask for more ***** to be force-fed down their throats.

For the record; tis the best time to implement the ass-hat now is it not? A most suiting situation.

JohnCarver wrote:Just what happy medium do you suggest?


Blackjack. Winner takes all. Losers receive insta-death.
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Re: Nuking homes in Providence

Postby cannibalkirby » Sat Oct 04, 2014 1:09 am

without risk the game loses a lot of appeal xP I agree if someone is too afraid to play a game because they might lose things then this isn't their game period, go play wow
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Re: Nuking homes in Providence

Postby Argost » Sat Oct 04, 2014 1:19 am

cannibalkirby wrote:without risk the game loses a lot of appeal xP I agree if someone is too afraid to play a game because they might lose things then this isn't their game period, go play wow

It is not really fear. Well for some maybe it is? People need some kind of feeling of security. If you make the game so harsh it will only bring in the anti social rejects who want nothing more than to ruin some one elses day to try and make their pathetic life feel better. And the go play wow is so 2008 :P
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Re: Nuking homes in Providence

Postby cannibalkirby » Sat Oct 04, 2014 1:21 am

there are mechanics implemented for pilgrims to feel safe, just remember to lock your gates or buy springs so you don't end up like juda xP
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Re: Nuking homes in Providence

Postby Darwoth » Sat Oct 04, 2014 1:27 am

Argost wrote:
cannibalkirby wrote:without risk the game loses a lot of appeal xP I agree if someone is too afraid to play a game because they might lose things then this isn't their game period, go play wow

It is not really fear. Well for some maybe it is? People need some kind of feeling of security. If you make the game so harsh it will only bring in the anti social rejects who want nothing more than to ruin some one elses day to try and make their pathetic life feel better. And the go play wow is so 2008 :P


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Re: Nuking homes in Providence

Postby Argost » Sat Oct 04, 2014 1:29 am

JohnCarver wrote:
Argost wrote: that anyone in their right mind wont waste time building up something to just lose it in an hour or two from the ones who will do nothing but run around doing their best to run off new players.
It's a darn shame you can't find a happy medium for both sides,


And I argue that anybody in their right mind will eventually realize all the hours they wasted on games that never provide any real risk or thrill of loss will one day look in the mirror with disgust. They will then remember they turned down their chance for true excitement and lasting gaming memories because they were too scared to take a risk on a Video Game.

Just what happy medium do you suggest?

The happy medium John is to give in to both sides. Sure the game is perma death. but that does not mean you have to make everything else as harsh. People need to have some feeling of safety. Someone had wrote in another post, not sure who it was now and not gonna go dig it up, about your plot of land could not be completely destroyed. Say you get raided maybe they can only semi destroy your place and you have to add materials back to refresh it back to full health.
This is of course just a random toss out of an idea. But to me if you want to make this game a real winner you got to decide to not be so anti carebear and play both sides. Of course the hard core folks will rant and rave, but you made a financial decision to take this game over I am assuming? Which if that is the case I would also think you want it to succeed?
I loved the idea of having 2 factions the settlers and then Indians. That would add a lot of new ideas you could bring to the game as well. But for me I know if I want to put time into the game I want to be able to at least keep some things safe, I do love the aspect of their being danger i.e perma death for my Character. But why my homestead too?
I do no tcare if people tear this post apart. You asked my opinion and This is what I have at the moment John.
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Re: Nuking homes in Providence

Postby Argost » Sat Oct 04, 2014 1:29 am

Darwoth wrote:
Argost wrote:
cannibalkirby wrote:without risk the game loses a lot of appeal xP I agree if someone is too afraid to play a game because they might lose things then this isn't their game period, go play wow

It is not really fear. Well for some maybe it is? People need some kind of feeling of security. If you make the game so harsh it will only bring in the anti social rejects who want nothing more than to ruin some one elses day to try and make their pathetic life feel better. And the go play wow is so 2008 :P


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All for the best I am sure :)
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