Scalp Collection Thread - The Second Age

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Re: Scalp Collection Thread - The Second Age

Postby Claeyt » Wed Jun 04, 2014 1:44 am

Ikpeip wrote:Good afternoon,

He might be silenced, but he's not stopped!

at least you're not killing noobs fresh off the boat.
jorb wrote:(jwhitehorn) you are an ungrateful, spoiled child


As the river rolled over the cliffs, my own laughing joy was drowned out by the roaring deluge of the water. The great cataract of Darwoth's Tears fell over and over endlessly.
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Re: Scalp Collection Thread - The Second Age

Postby Cheena » Wed Jun 04, 2014 9:21 am

I don't think it was PmP. You maybe should learn to read one of these days.
Trust your enemies more than your friends. Your enemies will never betray you.
loftar wrote:***** the treaty.

(Note: Citation is severely out of context.)
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Re: Scalp Collection Thread - The Second Age

Postby Claeyt » Thu Jun 05, 2014 12:25 am

Cheena wrote:I don't think it was PmP. You maybe should learn to read one of these days.

:roll: :roll: :roll:

It's actually against forum rules to proxy for banned players so I thought it was just PmP. They're dressed the same. It doesn't say it's Brona in the caption.
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Re: Scalp Collection Thread - The Second Age

Postby CobiEven » Thu Jun 05, 2014 2:14 am

The Tribe is not killing the game, a lack of new updates from the devs are. At least it gives me time to build my layers. Killing noobs is not a big deal. They should be thankful for the early lessons in a permadeath game. At 5/5/5/5, or close to it, they lost very time and gained lots of knowledge. I remember dying a few times in Haven before I knew of the Ender client that expanded the screen. Life is about overcoming heart ache and failure, dust yourself off and come back stronger.

Jorb and Loftar should hook us up with some bread crumbs. That would help the population dramatically. No way does the Rangers get past the Kings. Even with the Swedish chef in the net.
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Re: Scalp Collection Thread - The Second Age

Postby CobiEven » Thu Jun 05, 2014 2:20 am

Also why is there no player cities that can take in new people? I am working on an idea to safely house new people, while keeping them in village chat, and not allowing them access to the complete city. I am only one person so it is taking time. I would think a group could have a safe system by now.
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Re: Scalp Collection Thread - The Second Age

Postby Dallane » Thu Jun 05, 2014 2:26 am

CobiEven wrote:Also why is there no player cities that can take in new people? I am working on an idea to safely house new people, while keeping them in village chat, and not allowing them access to the complete city. I am only one person so it is taking time. I would think a group could have a safe system by now.


Because you don't know how villages work. You will let a spy in and they will open doors and kill from the inside.
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Re: Scalp Collection Thread - The Second Age

Postby Jalpha » Thu Jun 05, 2014 2:36 am

CobiEven wrote:Also why is there no player cities that can take in new people? I am working on an idea to safely house new people, while keeping them in village chat, and not allowing them access to the complete city. I am only one person so it is taking time. I would think a group could have a safe system by now.


A lot of people don't stick around and then you have a mess to clean up. There are only limited tools available to mayors in regards to town management. A lot of the currently available mechanics are clunky and not terribly practical.

Then you have problems working out just who has been taking town goods and selling them in Boston. It's not just another faction gaining access to your town, it's that people will join and then practically loot the place.

Just ask Darwoth. Perhaps the greatest slaughter yet to occur in this game was a result of the complexities of handling villagers, some of whom are saboteurs...
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Re: Scalp Collection Thread - The Second Age

Postby Darwoth » Thu Jun 05, 2014 2:55 am

actually it is easy to run a town and prevent saboteurs, there were 25 or so people in my town on jamestown, several of whom were there with ill intent but very little could be done to negatively impact the town.

its pretty hilarious when thinking back over the games history how the only openly available, largest and most active, coolest looking and most sociable town was the one run by myself for the purpose of slaughter :lol:


if the assholes would of built my corpse road and been more available for the events/games i wanted to do i probably wouldn't of wound up killing everyone.
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Re: Scalp Collection Thread - The Second Age

Postby Cheena » Thu Jun 05, 2014 9:00 am

We've done it in a way more or less looking like yours in Utopia Darwoth, although Cobi is talking about everyone staying in the same town. Not having two separated towns.
Trust your enemies more than your friends. Your enemies will never betray you.
loftar wrote:***** the treaty.

(Note: Citation is severely out of context.)
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Re: Scalp Collection Thread - The Second Age

Postby vienradzis » Thu Jun 05, 2014 12:39 pm

Criminal from Denmark. Play dumb.
After saw me telleported to Boston and put all gear and purse on alt. Pclaimed him and after lunch had fish in my net.
So my suggestion to You criminal sign Treaty

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P.S. only loot 500 silver and 4 iron bars from leanto :(
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