ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.
Nsuidara wrote:it is a strange and difficult game in no positive way
JohnCarver wrote:The irony of this happening simultaneously to us working on a Trial Member Village System.
First Patch now has a system for Trial Members. Trial Town Members will be unable to invite for, or commit themselves, free reign of waste permission sets on the towns they are members of. Infiltration is very a part of Salem and we hope it will always be present. However, towns must have a way, at a cost, to reasonably make better attempts to protect themselves from it. In this case, we have decided increased authority drain based on the number of members a town chooses to keep in its Trial Member list as opposed to granting them full citizenship.
This entire concept is but a small implementation of goals previously announced for a Salem with a tad more social interaction, both Providence, and your own towns.
JohnCarver wrote:The irony of this happening simultaneously to us working on a Trial Member Village System.
First Patch now has a system for Trial Members. Trial Town Members will be unable to invite for, or commit themselves, free reign of waste permission sets on the towns they are members of. Infiltration is very a part of Salem and we hope it will always be present. However, towns must have a way, at a cost, to reasonably make better attempts to protect themselves from it. In this case, we have decided increased authority drain based on the number of members a town chooses to keep in its Trial Member list as opposed to granting them full citizenship.
This entire concept is but a small implementation of goals previously announced for a Salem with a tad more social interaction, both Providence, and your own towns.
jorb wrote:(jwhitehorn) you are an ungrateful, spoiled child
Yasso wrote:Edit: Don't see how trial members are any different than members who dont have perms
Claeyt wrote:What about making it so that a bell doesn't lose authority, decay or have it not be able to be destroyed unless it's completely empty of silver. It sucks when you have 400s still in a bell and it can be destroyed. it's a major, major flaw of the bell mechanics and it's different from the Pclaim mechanics.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.
Nsuidara wrote:it is a strange and difficult game in no positive way
JohnCarver wrote:Yasso wrote:Edit: Don't see how trial members are any different than members who dont have perms
And just how exactly do you plan on having town members without waste perms without the hassle of an entire P-claim identical to the size of your town?Claeyt wrote:What about making it so that a bell doesn't lose authority, decay or have it not be able to be destroyed unless it's completely empty of silver. It sucks when you have 400s still in a bell and it can be destroyed. it's a major, major flaw of the bell mechanics and it's different from the Pclaim mechanics.
Yes already on the patch list. It is actually a mechanic that we like because it is what we deem a rough mechanic that is hard on you, but avoidable once you understand it. Unfortunately, the amount of loss invoked by not understanding this simple mechanic is too high, and we feel there are better areas for us to harvest your tears than the entire loss of a dozen players work for quite simply not understanding the nuisances of one mechanic.
jorb wrote:(jwhitehorn) you are an ungrateful, spoiled child
JohnCarver wrote:Yasso wrote:Edit: Don't see how trial members are any different than members who dont have perms
And just how exactly do you plan on having town members without waste perms without the hassle of an entire P-claim identical to the size of your town?
Claeyt wrote:JohnCarver wrote:Yasso wrote:Edit: Don't see how trial members are any different than members who dont have perms
And just how exactly do you plan on having town members without waste perms without the hassle of an entire P-claim identical to the size of your town?Claeyt wrote:What about making it so that a bell doesn't lose authority, decay or have it not be able to be destroyed unless it's completely empty of silver. It sucks when you have 400s still in a bell and it can be destroyed. it's a major, major flaw of the bell mechanics and it's different from the Pclaim mechanics.
Yes already on the patch list. It is actually a mechanic that we like because it is what we deem a rough mechanic that is hard on you, but avoidable once you understand it. Unfortunately, the amount of loss invoked by not understanding this simple mechanic is too high, and we feel there are better areas for us to harvest your tears than the entire loss of a dozen players work for quite simply not understanding the nuisances of one mechanic.
The bell just needs to be like the Pclaim system. Make it simpler not more difficult for now concerning the silver mechanics.
You also really, really need to get rid of the party/waste mechanics. A non-town member should never get Waste permissions simply from just partying up with a noob or spy townmember. It makes no sense and is completely game breaking.
jorb wrote:you fat-fingered, trigger happy nabbly-boos.
Users browsing this forum: No registered users and 7 guests