The end of the rebellion

Forum for In-Game politics, relations, matters of justice, and other in-game topics.

Re: The end of the rebellion

Postby Brona » Wed Jun 18, 2014 1:05 pm

Bravo good sir. Your dedication to justice is admirable.
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Re: The end of the rebellion

Postby JohnCarver » Wed Jun 18, 2014 1:09 pm

The irony of this happening simultaneously to us working on a Trial Member Village System.

First Patch now has a system for Trial Members. Trial Town Members will be unable to invite for, or commit themselves, free reign of waste permission sets on the towns they are members of. Infiltration is very a part of Salem and we hope it will always be present. However, towns must have a way, at a cost, to reasonably make better attempts to protect themselves from it. In this case, we have decided increased authority drain based on the number of members a town chooses to keep in its Trial Member list as opposed to granting them full citizenship.

This entire concept is but a small implementation of goals previously announced for a Salem with a tad more social interaction, both Providence, and your own towns.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

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Re: The end of the rebellion

Postby Yasso » Wed Jun 18, 2014 1:10 pm

JohnCarver wrote:The irony of this happening simultaneously to us working on a Trial Member Village System.

First Patch now has a system for Trial Members. Trial Town Members will be unable to invite for, or commit themselves, free reign of waste permission sets on the towns they are members of. Infiltration is very a part of Salem and we hope it will always be present. However, towns must have a way, at a cost, to reasonably make better attempts to protect themselves from it. In this case, we have decided increased authority drain based on the number of members a town chooses to keep in its Trial Member list as opposed to granting them full citizenship.

This entire concept is but a small implementation of goals previously announced for a Salem with a tad more social interaction, both Providence, and your own towns.


BIT TOO LATE M8 :lol:

Edit: Don't see how trial members are any different than members who dont have perms :P
Last edited by Yasso on Wed Jun 18, 2014 1:13 pm, edited 1 time in total.
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Re: The end of the rebellion

Postby Claeyt » Wed Jun 18, 2014 1:12 pm

JohnCarver wrote:The irony of this happening simultaneously to us working on a Trial Member Village System.

First Patch now has a system for Trial Members. Trial Town Members will be unable to invite for, or commit themselves, free reign of waste permission sets on the towns they are members of. Infiltration is very a part of Salem and we hope it will always be present. However, towns must have a way, at a cost, to reasonably make better attempts to protect themselves from it. In this case, we have decided increased authority drain based on the number of members a town chooses to keep in its Trial Member list as opposed to granting them full citizenship.

This entire concept is but a small implementation of goals previously announced for a Salem with a tad more social interaction, both Providence, and your own towns.

What about making it so that a bell doesn't lose authority, decay or have it not be able to be destroyed unless it's completely empty of silver. It sucks when you have 400s still in a bell and it can be destroyed. it's a major, major flaw of the bell mechanics and it's different from the Pclaim mechanics.
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As the river rolled over the cliffs, my own laughing joy was drowned out by the roaring deluge of the water. The great cataract of Darwoth's Tears fell over and over endlessly.
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Re: The end of the rebellion

Postby JohnCarver » Wed Jun 18, 2014 1:14 pm

Yasso wrote:Edit: Don't see how trial members are any different than members who dont have perms :P


And just how exactly do you plan on having town members without waste perms without the hassle of an entire P-claim identical to the size of your town?

Claeyt wrote:What about making it so that a bell doesn't lose authority, decay or have it not be able to be destroyed unless it's completely empty of silver. It sucks when you have 400s still in a bell and it can be destroyed. it's a major, major flaw of the bell mechanics and it's different from the Pclaim mechanics.


Yes already on the patch list. It is actually a mechanic that we like because it is what we deem a rough mechanic that is hard on you, but avoidable once you understand it. Unfortunately, the amount of loss invoked by not understanding this simple mechanic is too high, and we feel there are better areas for us to harvest your tears than the entire loss of a dozen players work for quite simply not understanding the nuisances of one mechanic.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
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Re: The end of the rebellion

Postby Claeyt » Wed Jun 18, 2014 1:21 pm

JohnCarver wrote:
Yasso wrote:Edit: Don't see how trial members are any different than members who dont have perms :P


And just how exactly do you plan on having town members without waste perms without the hassle of an entire P-claim identical to the size of your town?

Claeyt wrote:What about making it so that a bell doesn't lose authority, decay or have it not be able to be destroyed unless it's completely empty of silver. It sucks when you have 400s still in a bell and it can be destroyed. it's a major, major flaw of the bell mechanics and it's different from the Pclaim mechanics.


Yes already on the patch list. It is actually a mechanic that we like because it is what we deem a rough mechanic that is hard on you, but avoidable once you understand it. Unfortunately, the amount of loss invoked by not understanding this simple mechanic is too high, and we feel there are better areas for us to harvest your tears than the entire loss of a dozen players work for quite simply not understanding the nuisances of one mechanic.

The bell just needs to be like the Pclaim system. Make it simpler not more difficult for now concerning the silver mechanics.

You also really, really need to get rid of the party/waste mechanics. A non-town member should never get Waste permissions simply from just partying up with a noob or spy townmember. It makes no sense and is completely game breaking.
jorb wrote:(jwhitehorn) you are an ungrateful, spoiled child


As the river rolled over the cliffs, my own laughing joy was drowned out by the roaring deluge of the water. The great cataract of Darwoth's Tears fell over and over endlessly.
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Re: The end of the rebellion

Postby Yasso » Wed Jun 18, 2014 1:23 pm

JohnCarver wrote:
Yasso wrote:Edit: Don't see how trial members are any different than members who dont have perms :P


And just how exactly do you plan on having town members without waste perms without the hassle of an entire P-claim identical to the size of your town?


Except we never had an issue with town members destroying their own towns, they just invite others in via oath or party.
Therefore putting traitor on trial is same as not giving him perms to oath others :P
Unless that trial period is obligatory, the traitor will simply oath him and give him perms and nothing has changed.
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Re: The end of the rebellion

Postby vienradzis » Wed Jun 18, 2014 1:24 pm

Claeyt wrote:
JohnCarver wrote:
Yasso wrote:Edit: Don't see how trial members are any different than members who dont have perms :P


And just how exactly do you plan on having town members without waste perms without the hassle of an entire P-claim identical to the size of your town?

Claeyt wrote:What about making it so that a bell doesn't lose authority, decay or have it not be able to be destroyed unless it's completely empty of silver. It sucks when you have 400s still in a bell and it can be destroyed. it's a major, major flaw of the bell mechanics and it's different from the Pclaim mechanics.


Yes already on the patch list. It is actually a mechanic that we like because it is what we deem a rough mechanic that is hard on you, but avoidable once you understand it. Unfortunately, the amount of loss invoked by not understanding this simple mechanic is too high, and we feel there are better areas for us to harvest your tears than the entire loss of a dozen players work for quite simply not understanding the nuisances of one mechanic.

The bell just needs to be like the Pclaim system. Make it simpler not more difficult for now concerning the silver mechanics.

You also really, really need to get rid of the party/waste mechanics. A non-town member should never get Waste permissions simply from just partying up with a noob or spy townmember. It makes no sense and is completely game breaking.



JESUS speakin
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Re: The end of the rebellion

Postby Darwoth » Wed Jun 18, 2014 1:25 pm

all of the above does not apply to this situation since the offending party was the highest ranking member of the town other than the mayor. additionally i request mods please ban claeyt for 6 months if he continues derailing my thread with his lack of game knowledge and/or comprehension of basic game mechanics.
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Re: The end of the rebellion

Postby Tylan » Wed Jun 18, 2014 1:25 pm

And so Yasso has fallen at the hand of Darwoth. We are full circle. I can die happy.

Well done, sir.

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