Kuku's Village

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Re: Kuku's Village

Postby Darwoth » Mon Sep 14, 2015 4:54 am

Judaism wrote:
Darwoth wrote:yeah thats what you told me but that would not splain the waste scent where the bell used to be.


Even destroying inactive townbells would leave scents. Atleast, thats how it used to be.



actually that is never how it was
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Re: Kuku's Village

Postby Judaism » Mon Sep 14, 2015 5:06 am

JohnCarver wrote:Mortal Moments Inc. is not here to cannibalize the community or piece out the code. We are not here because we wish to institute pay to win models or PvE servers. Quite the contrary.
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Re: Kuku's Village

Postby Darwoth » Mon Sep 14, 2015 5:10 am

thank you for proving my point
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Re: Kuku's Village

Postby Judaism » Mon Sep 14, 2015 5:13 am

How so, I see no scents at both of the beginnings and when the bell is gone, I see (new) scents at the exact spot where they destroyed the bell.
JohnCarver wrote:Mortal Moments Inc. is not here to cannibalize the community or piece out the code. We are not here because we wish to institute pay to win models or PvE servers. Quite the contrary.
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Re: Kuku's Village

Postby Darwoth » Mon Sep 14, 2015 5:15 am

in one video no scent is shown, in the other it was not an inactive bell it was after the change went in. you were killing an active bell and thus the meat of this change without having realized it.

inactive bells can be destroyed with a 5 stat alt and no crime skills and it has been that way forever.
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Re: Kuku's Village

Postby Judaism » Mon Sep 14, 2015 5:17 am

Darwoth wrote:in one video no scent is shown, in the other it was not an inactive bell it was after the change went in. you were killing an active bell and thus the meat of this change without having realized it.


In both of the video's you clearly see scents, also you are claiming that (even active bells) have been destroyable for around 3+ months now ?
JohnCarver wrote:Mortal Moments Inc. is not here to cannibalize the community or piece out the code. We are not here because we wish to institute pay to win models or PvE servers. Quite the contrary.
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Re: Kuku's Village

Postby Darwoth » Mon Sep 14, 2015 5:31 am

i am saying that you have spent the last several years not knowing what you are talking about and having a very slim grasp on the pvp/raiding mechanics your entire time on providence, that many of the things you think work do not or never did and that many of the things you think do not work, in fact do.
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Re: Kuku's Village

Postby Judaism » Mon Sep 14, 2015 6:33 am

Shut up, I just proved that killing dead townbells does leave a scent, don't try to make a fool out of yourself furthermore by spitting other b/s.
JohnCarver wrote:Mortal Moments Inc. is not here to cannibalize the community or piece out the code. We are not here because we wish to institute pay to win models or PvE servers. Quite the contrary.
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Re: Kuku's Village

Postby Darwoth » Mon Sep 14, 2015 7:15 am

:lol: :lol: :lol:

within my first two days of ROANOKE i destroyed a dead bell, no scents because i was new to the server and had no waste. you are a ***** idiot.
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Re: Kuku's Village

Postby Judaism » Mon Sep 14, 2015 7:38 am

Yeah, back then that was the case indeed. My footage tho, shows clearly it isn't anymore or atleast back then, which is 3-4 months ago.
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