Nuking homes in Providence

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Re: Nuking homes in Providence

Postby Heffernan » Sat Oct 04, 2014 12:09 am

Potjeh wrote:So, criticism of dev call on whether something is a bug or not is not allowed?


according to JC nothing is this game is and was or will ever be bugged, and if so we'd just call it "feature" :|
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Re: Nuking homes in Providence

Postby Hose » Sat Oct 04, 2014 12:11 am

my naked char ist a feature too :D
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Re: Nuking homes in Providence

Postby JohnCarver » Sat Oct 04, 2014 12:11 am

Potjeh wrote:So, criticism of dev call on whether something is a bug or not is not allowed?


Sure you can criticize the call. I'm sure many people disagree with the referee in a sports game. As long as the person realizes that the 'call' from the referee is very much the 'fact' of how the game is being played. You may disagree with the call, but not change the facts of the game.

Heffernan wrote:according to JC nothing is this game is and was or will ever be bugged, and if so we'd just call it "feature" :|

Horses could walk through walls, players could get murdered in dock club. etc. etc. There have been plenty of times I have acknowledged a bug, when it is an actual bug. And then countless other times players think something should work the way THEY want instead of the way I want at which point it is not a bug at all, just a difference of opinion on a mechanic.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
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Re: Nuking homes in Providence

Postby Heffernan » Sat Oct 04, 2014 12:16 am

JohnCarver wrote:
Heffernan wrote:according to JC nothing is this game is and was or will ever be bugged, and if so we'd just call it "feature" :|

Horses could walk through walls, players could get murdered in dock club. etc. etc. There have been plenty of times I have acknowledged a bug, when it is an actual bug. And then countless other times players think something should work the way THEY want instead of the way I want at which point it is not a bug at all, just a difference of opinion on a mechanic.


there we go about needing a tutorial that tells all these new players about the ways of the game instead of having a 3click tutorial that even my dog could crap a better one out today tho... and he died long ago :/
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Re: Nuking homes in Providence

Postby Judaism » Sat Oct 04, 2014 12:16 am

JohnCarver wrote:
Conspiracy theory



Its always hard to provide evidence for conspiracy theories, all I say about it is that I have checked all the ''new'' houses around 3 months ago and none of them were destroyable back then, so according to my experiences I think that you have done this on purpose.
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Re: Nuking homes in Providence

Postby JohnCarver » Sat Oct 04, 2014 12:17 am

Heffernan wrote:there we go about needing a tutorial that tells all these new players about the ways of the game instead of having a 3click tutorial that even my dog could crap a better one out today tho... and he died long ago :/


Yep, definitely agree the tutorial could be better, and it will be worked on after we feel better about the world we bring these new players into. Right now a bit too much is changing and rewriting the tutorial every patch doesn't sound fun or productive.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
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Re: Nuking homes in Providence

Postby Father_Strix » Sat Oct 04, 2014 12:20 am

Judaism wrote:Null.


You left out the possibility of a bug. Tweaking any data has the possibility thereof altering the state of another; accidently or not. The developers are human after all; thus human error.
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Re: Nuking homes in Providence

Postby Jackxter » Sat Oct 04, 2014 12:25 am

To step in here: seriously, if you guys really think that JC and Darwoth and the like are best bros, that's not true. Darwoth has been punished for many grievances in the past. However, in this case what he and others have done aligns with John's stated objective of making the game feel dangerous in the limited ways possible at the moment in regards to Boston, and are being treated no more differently than anyone else would. Criticism is all well and good, but try not to be mean-spirited about it :), as it's essentially just shooting yourself in the foot. You don't want to turn into Darwoth.

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I hear the transformation can be quite painful.
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Re: Nuking homes in Providence

Postby Heffernan » Sat Oct 04, 2014 12:32 am

Jackxter wrote:You don't want to turn into Darwoth.


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Re: Nuking homes in Providence

Postby cannibalkirby » Sat Oct 04, 2014 12:33 am

Personally it would at least be realistic that if you were inside said house while it was being destroyed perhaps you could add particle effects falling from the ceiling so ti would seem the house was about to collapse or is being hit by something. I mean houses don't just fall without something breaking or alerting the people inside, not like people are taking wrecking balls to houses to KO players, just my thoughts on it.
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