So did Darwoth lose a large character today or not?

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Re: So did Darwoth lose a large character today or not?

Postby HolyLight » Thu Feb 05, 2015 7:56 pm

Oh my oh my what fun.

I just wish there was a vid or more pictures.

It looks like to me a hell of alot of them "players" are fresh spawned alts. so Im sure the reality of the 17v1 becomes more like 4v1 very quickly, (would love juda to confirm how many REAL PLAYERS were on his side during the event).

Well, It seems darwoth now has more scents of you guys and the fun continues..

Darwoth care to give the details of youre plan before they come along ? What was the real purpose of you being there?

¦]

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Last edited by HolyLight on Thu Feb 05, 2015 7:58 pm, edited 1 time in total.
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Re: So did Darwoth lose a large character today or not?

Postby Judaism » Thu Feb 05, 2015 7:57 pm

HolyLight wrote:would love juda to confirm how many REAL PLAYERS were on his side during the event.


Around 10-12 ''raiders''.
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Re: So did Darwoth lose a large character today or not?

Postby Heffernan » Thu Feb 05, 2015 7:59 pm

Judaism wrote:
HolyLight wrote:would love juda to confirm how many REAL PLAYERS were on his side during the event.


Around 10-12 ''raiders''.


yet noone managed to stop darwoth :lol:
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Re: So did Darwoth lose a large character today or not?

Postby JohnCarver » Thu Feb 05, 2015 7:59 pm

It is fully intended that the person who 'owns' the KO body is the person who is in position to take the ransom. This means that a player CAN ransom to his own player, and as stated, Ransom has the incredibly long timer to do so for that exact reason.

Simply put, if you don't own the battlefield enough to let a an 'enemy' use ransom on a KO'd body then you didn't' deserve the kill in the first place. This is necessary for a myriad of reasons like if there was a 3-way fight and group B defeats group A. Group C comes in and defeats all of them. Group C should be able to takeover the ransom rights from the group A that B defeated. Etc. etc.

Arguing to remove and 'break' the majority of other combat situations to allow those who cannot even secure a body to prevent ransom, is simply butt hurt tears and I love it.
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Re: So did Darwoth lose a large character today or not?

Postby HolyLight » Thu Feb 05, 2015 7:59 pm

Judaism wrote:
HolyLight wrote:would love juda to confirm how many REAL PLAYERS were on his side during the event.


Around 10-12 ''raiders''.


Ouch, you guys must really feel down after this.

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Re: So did Darwoth lose a large character today or not?

Postby Heffernan » Thu Feb 05, 2015 8:02 pm

JohnCarver wrote: Arguing to remove and 'break' the majority of other combat situations to allow those who cannot even secure a body to prevent ransom, is simply butt hurt tears and I love it.


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Re: So did Darwoth lose a large character today or not?

Postby Darwoth » Thu Feb 05, 2015 8:05 pm

HolyLight wrote: (would love juda to confirm how many REAL PLAYERS were on his side during the event).




the 17 number is accurate, there were 13 developed combat characters and 4 brazier drainers they had power gluttoned BB on to help drain braziers. your second guessing me in each of these threads of late and desire to have a habitual liar "verify" things when i have never made up **** during these forays means i might have to file your posts next to claeyt if you continue =(.
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Re: So did Darwoth lose a large character today or not?

Postby Necrobane » Thu Feb 05, 2015 8:10 pm

Darwoth had hard time explaining how salem rembo lost one of his chars ¦]
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Re: So did Darwoth lose a large character today or not?

Postby Heffernan » Thu Feb 05, 2015 8:12 pm

Necrobane wrote:Darwoth had hard time explaining how salem rembo lost one of his chars ¦]


and then theres Necroturn coming in to save his KKKlown buddies?
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Re: So did Darwoth lose a large character today or not?

Postby Judaism » Thu Feb 05, 2015 8:14 pm

JohnCarver wrote:Simply put, if you don't own the battlefield enough to let a an 'enemy' use ransom on a KO'd body then you didn't' deserve the kill in the first place.


It has very little to do with the kill in the first place, its about the position of the defenders. We managed to KO a defender behind the enemy walls, the randsom feature bypasses the combat lock and therefore makes defending behind walls riskless.

It indeed has a 1 minute orso cast, but it takes hours upon hours to smash a plank fence. The 3 hour combat lock woudn't be enough time to siege either way, therefore it has nothing to do with killing.
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