It's time to Nuke 'Dev Island'.

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Re: It's time to Nuke 'Dev Island'.

Postby Claeyt » Sat Oct 03, 2015 12:02 pm

Darwoth wrote:latikais client is a piece of ****, have never used it and would have died a dozen times over if i had.

sipo is a newb that would do **** like stream picking up old logs on the ground for 30 minutes instead of cutting some blocks, or better yet pops into town with less than 10% bb, takes a single sip of tea, had no wallpaper in his house on and on i probably have as high or close tailoring as he does and i have let hundreds of millions of points of inspiration "rot" on my character due to not studying anything for weeks on end.

pilgrim is a retard and a raging jackass, just because he spent 221 days in game of the last year does not mean he is a knowledgeable player it means he needs to stop ***** in a bedpan.

wanderer i dont know, pretty sure she is "carpe diem" that assisted the kzerg when **** claiming my town but she is now dead and on the top ten scalp list currently.


out of the group aztec was probably the least retarded of them all.

oh, and the entire "indestructable" layout of arcadia had so many holes in the defense (again, not a "top player" trait) that a typical newbie hermit camp is on par with the difficulty required, the biggest issue was the sheer number of walls to break through.

Why are talking about Arcadia? I'm talking about L33's town and the Island. I don't know what you guys are talking about, according to some.

Back to the island:

Are you admitting that you have 'Tactical Advantage' because of it Darwoth?
jorb wrote:(jwhitehorn) you are an ungrateful, spoiled child


As the river rolled over the cliffs, my own laughing joy was drowned out by the roaring deluge of the water. The great cataract of Darwoth's Tears fell over and over endlessly.
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Re: It's time to Nuke 'Dev Island'.

Postby Darwoth » Sat Oct 03, 2015 12:06 pm

correct you don't know **** and you can go climb up someone elses ***** with your "hey let me say a bunch of stupid outrageous **** i know is incorrect until someone comes in and corrects me indirectly giving me the answers i was seeking all along" ***** because you won't be getting anything out of me.

you want to learn how the game works then go play it, you will not whine and ***** any information out of me.
Last edited by Darwoth on Sat Oct 03, 2015 12:21 pm, edited 3 times in total.
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Re: It's time to Nuke 'Dev Island'.

Postby naive » Sat Oct 03, 2015 12:08 pm

It doesn't matter how much you cry; so long Dallane, JC, Meow & Darwoth agree on something, nothing is gonna change.

It's their game, they don't care about you, they love your tears & they will do everything to make you cry and have a 4-headed bukakefest with Meow in the middle, celebrating your cries while milking out your time & money.

Most issues that 90% of the players detest and make them quit are still in the game.
The 'dev-island' has been mentioned a long time ago, while JC agreed it isn't fair, he also said he likes the other player's tears more.

The only reason Darwoth can pull out **** like this is he absolutely no-lifes this game (confirmed by JC) to have at least one achievement in his miserable life, and that he gets praised as a god by some mentally-challenged kids on this forum.

In the meanwhile the total players are declining fast, Darwoth will soon be playing with himself, just as he likes to do in real life.
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Re: It's time to Nuke 'Dev Island'.

Postby Darwoth » Sat Oct 03, 2015 12:10 pm

hey look, alloin is back!

as an aside i wish i was able to no life the game half as much as all the people that tell me how much i no life the game so i could have white hair like them :lol: :lol: :lol:
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Re: It's time to Nuke 'Dev Island'.

Postby Dallane » Sat Oct 03, 2015 12:20 pm

Claeyt wrote:
Dallane wrote:
Claeyt wrote: As for taking it Dallane, it can no longer be taken without being able to place a TbF against it and since you can't build a donuted TbF against it it's an unfair advantage to Darwoth.


No it can still be taken. No one is willing to spend the time doing it. Darwoth is ONE person. All you need to do is get more than 1 person and you have a very larger advantage against him than any WC ever could.


Okay, I see the problem here. We have a misunderstanding. I never said that it couldn't ever be taken, I'll go back and if I did I'll change it. I said that it couldn't be taken without having to stand there and protect the TbC or TbF. There's no way to donut the TbF or TbC against it. Thus yes, a zerg of large enough characters could take it if they're willing to stand there for awhile.

MY POINT is that Darwoth doesn't have to do that to take any other town that I've seen on the server. He's able to just build a Vclaimed donuted TbC or TbF against them and attack them whenever he wants and they have no defense against it. He has this special Island that allows him to not have to face a donuted TbF or TbC against his criminal alts. It's unfair and game breaking in my opinion.


So you admit that someone could take it and have the same advantage he currently does?
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Re: It's time to Nuke 'Dev Island'.

Postby Claeyt » Sat Oct 03, 2015 12:54 pm

Dallane wrote:So you admit that someone could take it and have the same advantage he currently does?

No, as I said, I don't think anyone should have that advantage. Also, even if they do take it down, donuted TbF's and TbC's need to be nerfed somehow. It's too powerful and like the chain I posted earlier, In my opinion, it can't be defeated. Personally I think it's just clunky game mechanics as well with all the attack townbells.

I've stated over and over that I would love to see massive large towns growing with relative safety with the occasional PvP Raid or Looting Raids. I thinks it's absolutely absurd that a player can now use donuted TbF's and TbC's to simply take whole towns down in hours that took months or years to build with very little tactical response available to them.

Payed Town Bells need to be indestructible again. There needs to be some sort of safety involved with building a town in this game. Let them loot everything, kill some characters and raid the town, but why not let the players rebuild afterwards John?
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As the river rolled over the cliffs, my own laughing joy was drowned out by the roaring deluge of the water. The great cataract of Darwoth's Tears fell over and over endlessly.
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Re: It's time to Nuke 'Dev Island'.

Postby Nektaris » Sat Oct 03, 2015 12:56 pm

Claeyt wrote:
Dallane wrote:So you admit that someone could take it and have the same advantage he currently does?

No, as I said, I don't think anyone should have that advantage.


I actually think the island is one of the aspects that make Salem unique. As stated by Dallane, anyone can try and take it over like Darwoth did.
BUT I agree with you when you say that donuted TbF are the result of clunky mechanics and need to be re-adjusted.
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Re: It's time to Nuke 'Dev Island'.

Postby Dallane » Sat Oct 03, 2015 12:59 pm

Claeyt wrote:
Dallane wrote:So you admit that someone could take it and have the same advantage he currently does?

No, as I said, I don't think anyone should have that advantage. Also, even if they do take it down, donuted TbF's and TbC's need to be nerfed somehow. It's too powerful and like the chain I posted earlier, In my opinion, it can't be defeated. Personally I think it's just clunky game mechanics as well with all the attack townbells.

I've stated over and over that I would love to see massive large towns growing with relative safety with the occasional PvP Raid or Looting Raids. I thinks it's absolutely absurd that a player can now use donuted TbF's and TbC's to simply take whole towns down in hours that took months or years to build with very little tactical response available to them.

Payed Town Bells need to be indestructible again. There needs to be some sort of safety involved with building a town in this game. Let them loot everything, and raid the town but why not let the players rebuild afterwards John?


You have no idea how game mechanics work. if you continue to post like this then I'm going to think this thread is offtopic.

Large towns grow with zero problems. Just because no one wants to pvp other than darwoth doesn't mean you should attack him for playing the game as it was designed. GT had multiple WCs on it and we removed them without a problem while leaving scents that no one summoned.

I'm going to clue you into something. You need to learn how to play the game to get people to see your point of view. You come off as a whiny ***** and no one takes your serious. You continue to say things that are not true, you take anything another player says as truth and end up annoying people with the insane **** you say.
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Re: It's time to Nuke 'Dev Island'.

Postby Claeyt » Sat Oct 03, 2015 1:11 pm

Dallane wrote:You have no idea how game mechanics work. if you continue to post like this then I'm going to think this thread is offtopic.

Large towns grow with zero problems. Just because no one wants to pvp other than darwoth doesn't mean you should attack him for playing the game as it was designed. GT had multiple WCs on it and we removed them without a problem while leaving scents that no one summoned.

I'm going to clue you into something. You need to learn how to play the game to get people to see your point of view. You come off as a whiny ***** and no one takes your serious. You continue to say things that are not true, you take anything another player says as truth and end up annoying people with the insane **** you say.

AS ALWAYS,

Simply show me and prove where I'm wrong and I'll change the post and say "I'M WRONG". I've said this over and over but you keep just saying "you're wrong" and then not saying WHY.

Large towns and in fact all towns are becoming increasingly useless because they can be utterly wiped in a single afternoon if their townbells are destroyed. Not only that but any player left inside the town is then trapped and probably dead. Proper design and active defense can slow that but a continuously donuted TbC or TbF against a town will give an overwhelming tactical advantage to the attacker and eventually succeed in taking the town. This is being proven over and over again over the last month.
jorb wrote:(jwhitehorn) you are an ungrateful, spoiled child


As the river rolled over the cliffs, my own laughing joy was drowned out by the roaring deluge of the water. The great cataract of Darwoth's Tears fell over and over endlessly.
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Re: It's time to Nuke 'Dev Island'.

Postby Nektaris » Sat Oct 03, 2015 1:11 pm

I'm assuming that when jorbtar had the idea of a TbF, since it cannot be claimed, it wasn't supposed to be protected by a donut Vclaim and defenders should be able to defend without leaving scents.
I can't think of any way to fix this but JC had this idea:
JohnCarver wrote:Towns that are less than one week old instantly become attackable under a waste claim. In addition to this, their bells and authority objects can also be destroyed.


So, Claeyt, there is a way to stop the "loop" you were mentioning. You just have to destroy the enemy townbell.
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