Nuking homes in Providence

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Re: Nuking homes in Providence

Postby Darwoth » Fri Oct 03, 2014 11:07 pm

there have been destructible houses both in the old town layout AND the new town layout since the day they were laid down, you could bust three out of six windmills since the first week of providence i just didn't have enough stam back then to knock one down in a timely manner so it was reported but not capitalized on, the corner in the snake oil salesmans alley has been vulnerable since the day it was placed,

it is YOUR fault for not exploring the intricacies of the game if you fall victim to someone who has.

furthermore destructible houses have KOed the people inside of them since there have been houses, those of you in this thread that have been playing the game for a long time and do not know these things should feel stupid and stfu, not come making ***** posts over it.

point is there are numerous obscure ways to KO a player in town, such as the bear attack today that almost nailed me had it come a minute or two later when i was afk. it was a nice reminder for myself to not get complacent and the rest of you should adopt that viewpoint instead of burning your mattresses every time something you didn't think of happens.
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Re: Nuking homes in Providence

Postby JohnCarver » Fri Oct 03, 2014 11:09 pm

Procne wrote:Sorry, but somehow I still don't believe it was intended, and it more sounds like "I reserve the term 'intended' for something that was unintended but has already happened and was funny"


You act like this is the first time this has happened. It was used on a player with a windmill jorb spawned months ago. I knew about it then, I know about it now. I don't know any other way for it to be more clear that the fact that it 'can' happen is very much 'intended'.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
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Re: Nuking homes in Providence

Postby Heffernan » Fri Oct 03, 2014 11:13 pm

Darwoth wrote:point is there are numerous obscure ways to KO a player in town


and im sur you abused every single of them.
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Re: Nuking homes in Providence

Postby Binks » Fri Oct 03, 2014 11:14 pm

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Re: Nuking homes in Providence

Postby Darwoth » Fri Oct 03, 2014 11:16 pm

Heffernan wrote:
Darwoth wrote:point is there are numerous obscure ways to KO a player in town


and im sur you abused every single of them.



nope! i have not even worked halfway down through the stack!!!!!


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Re: Nuking homes in Providence

Postby Procne » Fri Oct 03, 2014 11:18 pm

JohnCarver wrote:
Procne wrote:Sorry, but somehow I still don't believe it was intended, and it more sounds like "I reserve the term 'intended' for something that was unintended but has already happened and was funny"


You act like this is the first time this has happened. It was used on a player with a windmill jorb spawned months ago. I knew about it then, I know about it now. I don't know any other way for it to be more clear that the fact that it 'can' happen is very much 'intended'.


Yes, that was new to me. The few buildings I checked in the past weren't destructible. I think it's not naive from the new player to expect buildings in capital town are immune. At least in the capital town they should be spared from surprises like this. If there are supposed to be dangers in Boston then at least make them... known. I don't see any benefit for the game in mechanics like select destructible houses in Boston.
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Re: Nuking homes in Providence

Postby Heffernan » Fri Oct 03, 2014 11:21 pm

Procne wrote:
JohnCarver wrote:
Procne wrote:Sorry, but somehow I still don't believe it was intended, and it more sounds like "I reserve the term 'intended' for something that was unintended but has already happened and was funny"


You act like this is the first time this has happened. It was used on a player with a windmill jorb spawned months ago. I knew about it then, I know about it now. I don't know any other way for it to be more clear that the fact that it 'can' happen is very much 'intended'.


If there are supposed to be dangers in Boston then at least make them... known.


The Wonderfull perfect Tutorial should have though u about this.... lol j/k...
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Re: Nuking homes in Providence

Postby JohnCarver » Fri Oct 03, 2014 11:23 pm

Yes, when we rework the tutorial we will make sure it is made more clear to players they can be KO'd from countless things they will not realize.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
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Re: Nuking homes in Providence

Postby Father_Strix » Fri Oct 03, 2014 11:28 pm

I can agree with Darwoth; it would be nice if we could go back to the classic mechanics. I'd even support going to a H&H style where you are vulnerable at all times, even when offline with no scents.

This game supports three types of people:
I. Those who adapt, are willing to try everything, and use a cost/benefit analysis.
II. Those who learn, stick with what they learn, and only look to what they've learned to continue on.
III. Those who are clueless, will remain clueless, and shall die clueless.

It really can not get any more simple than that. If some people can not learn to be cautious at all times then they shall fall in line eventually. Failure to do so results in what we've seen once more; similar as to the past.
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Re: Nuking homes in Providence

Postby Judaism » Fri Oct 03, 2014 11:49 pm

Of course, when ''MM tribe'' abuses a ''bug'' its completely fine, the same crap again. If something happends to themselves its different, ofcourse, corruption :lol:

*MM tribe includes Darwoth
JohnCarver wrote:Mortal Moments Inc. is not here to cannibalize the community or piece out the code. We are not here because we wish to institute pay to win models or PvE servers. Quite the contrary.
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