About the Providence streetsweepers

Forum for In-Game politics, relations, matters of justice, and other in-game topics.

Re: About the Providence streetsweepers

Postby Taipion » Thu Mar 31, 2016 6:47 pm

Fidgety wrote:
Taipion wrote:
KruskDaMangled wrote:Crime will probably be more Worth It with subsequent updates and stuff like Lockpicking. (A feature in some other, mean spirited PVP oriented games. Although it's highly specialized in them, of course. Which isn't unfair because it lets you steal really, really valuable stuff given the opportunity.)
Which would not work in Salem, because if there were lockpicking, people would build makeshift fences in front of their doors, costs a branch to replace, and just a few seconds to "open", pass through and "close" it behind you.
Which means you need to commit waste (and put up a TbF in case of a town) before you "could" even try lockpicking.


But it would still be useful to lock pick locked iron chests.


And easily invalidate their existance?

They cost an arm and a leg to make, because...?
...because they are quite safe, already not 100% safe, but pretty good.

If you could lockpick them, they would be no more than small, super expensive chests.
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Re: About the Providence streetsweepers

Postby Judaism » Thu Mar 31, 2016 7:07 pm

Depends how they trigger it. They could easily set different tiers and such to make your argument invalid. All with all, pity crimes will just suck and will not fix the current **** state Salem has found itself into due to overprotecting of every single damn aspect it featured.
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Re: About the Providence streetsweepers

Postby Fidgety » Thu Mar 31, 2016 7:52 pm

Image

Oops
Last edited by Fidgety on Thu Mar 31, 2016 8:10 pm, edited 2 times in total.
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Re: About the Providence streetsweepers

Postby jakhollin » Thu Mar 31, 2016 8:07 pm

Judaism wrote:Depends how they trigger it. They could easily set different tiers and such to make your argument invalid. All with all, pity crimes will just suck and will not fix the current **** state Salem has found itself into due to overprotecting of every single damn aspect it featured.



Whats a pity crime? do you mean petty? There are still some petty crimes you find worth while didn't you harass a few people last week trying to ransom them? So you don't have the patience to run back and forth between wall smashing cause you lost your tea buff so the games broke now? C'mon man...
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Re: About the Providence streetsweepers

Postby SEMvergonha » Thu Mar 31, 2016 8:24 pm

Fidgety wrote:Image

Oops

douchebag..
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Re: About the Providence streetsweepers

Postby Judaism » Thu Mar 31, 2016 8:27 pm

jakhollin wrote: There are still some petty crimes you find worth while didn't you harass a few people last week trying to ransom them? So you don't have the patience to run back and forth between wall smashing cause you lost your tea buff so the games broke now? C'mon man...


Not really, I just builded a makeshift fence around their beds and left, ultimately half of them died due to madness. Has nothing to do with petty crimes.

Its a massive problem that few can only understand, this game has devolved from a fun game to play to a complete ****** grind and has lost its speciality.
Not just because of the tea buff. Raiding is incredible hard now with lesser point than ever.

We have chests that can easily explode, we have houses that can be easily locked and any house is basicly a secure storage now. The whole objects destroying is absolutely broken, we cannot destroy nor deal any serious damage in any case now. Compare that how much griefing there used to be and how enjoyable that was.

We have extreme harsh stock settings, which were suposed to relief us from the TBC´s, we still have TBC´s which are just an extreme pain in the ass. We have new sets of walls which are insane to break even without a claim nor defenses.
We have TBF´s, hell that used to be ridiculous already but now people can also easily just mortar them down so it requires a 24/7 gaurd in most cases. We have new liftable defense structures that can easily be set in place. Vclaim handlings have gotten changed, KO'ing on a claim is now a dead sentence. Insanity gain from murdering has been upped, more rotation on murder chars is nessesary now.

There are just so many things in this game that have made it absolutely unplayable, petty crimes won't fix anything and that would be if they even consider adding them. Their way of dealing things is that they take from a specific segment of players and then they fed them up with justification for said changes which they never implement and then the circle repeats. It always is in favour for the other side.

Before the previous patch this game was already significant broken up to the point were everyone competent enough had already quit, the last patch was just the tip of the iceberg.
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Re: About the Providence streetsweepers

Postby Kralith » Thu Mar 31, 2016 8:43 pm

Judaism wrote:KO'ing on a claim is now a dead sentence.


No. This was removed shortly after the raidpatch.
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Re: About the Providence streetsweepers

Postby jakhollin » Thu Mar 31, 2016 8:56 pm

Kralith wrote:
Judaism wrote:KO'ing on a claim is now a dead sentence.


No. This was removed shortly after the raidpatch.



I think he is just insinuating that the insanity gain is rough from being KOed there. Or at least as often as he wants correct me he did read the patch notes on that. :lol:


I hate to say it Juda but it sounds like you are saying its hard now woe is me things are hard so I am going to take my ball and go play else where. JC has promised raid changes with raid camps and possible other things so it is not a boring wall bash where you sit and drink beer keep a tea buff going and have a cigarette till the brick wall is gone. Hell you never know the cannon may come over to providence in some form or another seeing how he was continuously adjusting it on popham taking away its power to eliminate claims. A 5-7 hour wait on a character with hardly any sparks & embers is not a long time to wait.
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Re: About the Providence streetsweepers

Postby Fidgety » Thu Mar 31, 2016 8:58 pm

SEMvergonha wrote:
Fidgety wrote:Image

Oops

douchebag..


Insult me like a man, not with pathetic American teenage slang. Retard, you have a camel as an avatar ffs.
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Re: About the Providence streetsweepers

Postby Judaism » Thu Mar 31, 2016 9:09 pm

jakhollin wrote:I think he is just insinuating that the insanity gain is rough from being KOed there. Or at least as often as he wants correct me he did read the patch notes on that.


Yes I did read the patch notes, she clearly does not know how we used a lasso to get people off v-claims just for example.

jakhollin wrote:I hate to say it Juda but it sounds like you are saying its hard now woe is me things are hard so I am going to take my ball and go play else where.


I am barely playing Salem at the moment, last week was just an exception. I have been waiting for several months now, playing different games in the meanwhile.

jakhollin wrote:JC has promised raid changes with raid camps and possible other things so it is not a boring wall bash where you sit and drink beer keep a tea buff going and have a cigarette till the brick wall is gone.


I've seen many empty promises already, I remain very skeptical as it was suposed to be the first thing that they would do. As they completely un-balanced the game without a direct fix. They've had plenty of time by now, but clearly do not prioritize it.
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