In the name of Justice

Forum for In-Game politics, relations, matters of justice, and other in-game topics.

Re: In the name of Justice

Postby gorniksam » Sun Nov 20, 2016 1:41 pm

Heffernan wrote:no story about kuku and her friend losing multiple characters a day ago whilst checking the town out the first time?

Wot?
I don't lost any of characters and noone of my friends also lol
I don't even lost my murder alt and crime alt which was raiding a 4days ago and have non-covered scents around Boston.
Pls ss of scalp as a proofs next time, nice try heff
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Re: In the name of Justice

Postby AngelOfSilence » Sun Nov 20, 2016 2:11 pm

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Re: In the name of Justice

Postby ALTaZAR1 » Sun Nov 20, 2016 4:07 pm

but but where Justice you kill 10b alt and its win?O_o


http://game.salemthegame.com/mt/ss/aece ... ebd8b899c7
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Re: In the name of Justice

Postby Judaism » Sun Nov 20, 2016 5:38 pm

JohnCarver wrote:Well TbC existed in a time where there were not poisondarts, sleep darts, mortars, as many snare effects, and several other things that have dramatically increased the ability to take down a main character in combat and 'evened' the playing field.


Right now the average biles have past numbers never reached before, people packing all of their characters with tremendous amounts of watches, wingarangs, darts, royals for crickets and all that crap. I would wager that, the combat encounter we had yesterday (the one against Grande Turde his 1500 biled main charater) woud've been way more interesting without all those things. Instead, he actually had to use 3 tiny pocket watches while never leaving his own pclaim to only reach his gates for a friend of him to close it instantly, not even 100 tiles away from where combat was started. Yes more 'evened' the playing field, way more escapes nowadays aswell. Most of my ''recent'' encounters actually happened against stronger opponents, close to their main towns and I wasn't able to get them anywhere near death. Like snaring is completely useless, in all of the cases they were snared and wing'd several times but a tiny pocket watch simply makes that entirely useless.

ALTaZAR1 wrote:but but where Justice you kill 10b alt and its win?O_o

Just share the characters scalp instead.
JohnCarver wrote:Mortal Moments Inc. is not here to cannibalize the community or piece out the code. We are not here because we wish to institute pay to win models or PvE servers. Quite the contrary.
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Re: In the name of Justice

Postby Heffernan » Sun Nov 20, 2016 5:51 pm

Judaism wrote:
JohnCarver wrote:Well TbC existed in a time where there were not poisondarts, sleep darts, mortars, as many snare effects, and several other things that have dramatically increased the ability to take down a main character in combat and 'evened' the playing field.


Right now the average biles have past numbers never reached before, people packing all of their characters with tremendous amounts of watches, wingarangs, darts, royals for crickets and all that crap. I would wager that, the combat encounter we had yesterday (the one against Grande Turde his 1500 biled main charater) woud've been way more interesting without all those things. Instead, he actually had to use 3 tiny pocket watches while never leaving his own pclaim to only reach his gates for a friend of him to close it instantly, not even 100 tiles away from where combat was started. Yes more 'evened' the playing field, way more escapes nowadays aswell. Most of my ''recent'' encounters actually happened against stronger opponents, close to their main towns and I wasn't able to get them anywhere near death. Like snaring is completely useless, in all of the cases they were snared and wing'd several times but a tiny pocket watch simply makes that entirely useless.


ill just leave this here

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thats not even counting the 30 that tanks like me carry around all the time, combat has become pointless.
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Re: In the name of Justice

Postby Judaism » Sun Nov 20, 2016 8:13 pm

According to my sources the scalp was 15.000 or more, RIP Fuda.
Last edited by Judaism on Sun Nov 20, 2016 8:24 pm, edited 2 times in total.
JohnCarver wrote:Mortal Moments Inc. is not here to cannibalize the community or piece out the code. We are not here because we wish to institute pay to win models or PvE servers. Quite the contrary.
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Re: In the name of Justice

Postby JohnCarver » Sun Nov 20, 2016 8:14 pm

What is the fair market value of a tiny pocket watch at?

I would still say it would 'suck' to have to use 3 of them just to escape with your life.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
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Re: In the name of Justice

Postby AngelOfSilence » Sun Nov 20, 2016 8:15 pm

JohnCarver wrote:What is the fair market value of a tiny pocket watch at?

I would still say it would 'suck' to have to use 3 of them just to escape with your life.


did you know that some folks have 100kk bugabused silver tho
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Re: In the name of Justice

Postby Judaism » Sun Nov 20, 2016 8:17 pm

JohnCarver wrote:I would still say it would 'suck' to have to use 3 of them just to escape with your life.


You're always looking at things from an economic standpoint, in those cases that character is worth over 500.000 silver, the gear alone probaly already is 300.000 silver, so 3.000 silver is quite irrelevant in your argument. And for the record, since we we're chasing him we actually had to use 4 tiny pocket watches ourselves (2 each person) and several wingarangs.

You especially shoudn't put those things in consideration with quite a few people GB included that have accumulated thousands up to hundred thousands passive income from being listed in the top 10 towns. Now that you have doomed poopclaims by making them vulnerable to mortars, its even more crazy.
JohnCarver wrote:Mortal Moments Inc. is not here to cannibalize the community or piece out the code. We are not here because we wish to institute pay to win models or PvE servers. Quite the contrary.
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Re: In the name of Justice

Postby JohnCarver » Sun Nov 20, 2016 8:35 pm

Well if the arguments are just going to be a dog chasing its tail then I will once again just step away. Its now gone full circle from it being 'too easy' to kill a main to 'too hard' to kill a main in the existing system. Its one or the other and until the community can decide on which that is I'll consider things still in a state of flux.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
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