The Cost of a Weak Leader

Forum for In-Game politics, relations, matters of justice, and other in-game topics.

Re: The Cost of a Weak Leader

Postby Tamasin » Tue May 20, 2014 3:00 am

was wondering what happened to his homestead lol
as usual, nothing interesting has happened. *yawnz*

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his jacket was better than the one i was wearing, so that's nice for me.

what is this sock puppet embryana is talking about?
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Re: The Cost of a Weak Leader

Postby Ikpeip » Tue May 20, 2014 3:13 am

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I'm quite surprised to hear this hard-charging, ***** dynamo had his three towns fall apart the first time their citizens ran into Braves outside of Providence. Who could've seen this outcome?

Faithfully,

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Re: The Cost of a Weak Leader

Postby stevemac05 » Tue May 20, 2014 3:18 am

Did you kill everybody in those towns or what. Im only seeing you killed 2 outside farming,
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Re: The Cost of a Weak Leader

Postby Frakked » Tue May 20, 2014 6:41 am

Binks wrote:
Jalpha wrote:there's nothing that can be done to oppose them at this point due to the current mechanics

Fixed that for you


Remember when everyone was crying for a wipe because there was nothing anyone could do to stop us and we said it wouldn't matter?


LIke we should care? The map is humongous. Tribe's own posts make it clear they can't control the whole thing; else they wouldn't require their members to live within a finite area.

If folks insist on living in duplicitous Tribe's proximity... I have no remorse for you. You courted death...and likely you got it. They know where I live... sure... but I'm far enough out and my stead has no hidden (no MINE) material wealth... I just don't really care. Tribe can piddle away at whatever... and I will do the same. If they want to Raid me... I have game mechanics on my side.

It's only those who made it easy for them to cow and harass that are getting screwed.

Get a clue.
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Re: The Cost of a Weak Leader

Postby alprice » Tue May 20, 2014 6:53 am

The clue here was missed. PMP supports Lallith when he does not realize that the reason she was there was to pick up tribe scents. She thought she had summoned a tribe member, but no.
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Re: The Cost of a Weak Leader

Postby Tamasin » Tue May 20, 2014 7:38 am

alprice wrote:The clue here was missed. PMP supports Lallith when he does not realize that the reason she was there was to pick up tribe scents. She thought she had summoned a tribe member, but no.


embyrana rambling cluelessly in her attempts to badmouth others, as usual.
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Re: The Cost of a Weak Leader

Postby colesie » Tue May 20, 2014 7:46 am

Let me know if you'd like a place to start playing haven in, this game is on death's door
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Re: The Cost of a Weak Leader

Postby Frakked » Tue May 20, 2014 8:16 am

colesie wrote:Let me know if you'd like a place to start playing haven in, this game is on death's door


Another Jorb game? No thanks- and when he returns to Salem... HnH will get screwed. It's just the nature of the Dev.

One Jorb game is enough.
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Re: The Cost of a Weak Leader

Postby alprice » Tue May 20, 2014 10:03 am

Lol, Lallith rambles out of her stupidity!
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Re: The Cost of a Weak Leader

Postby Jalpha » Tue May 20, 2014 10:10 am

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Professor Gu Zhongmao wrote:These projects are beautiful to scientists, but nightmarish to engineers
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