Claeyt wrote:they probably realized it's wrong.
Actually, it worked so well that no one has misbehaved lately to the point where they need a hat. It's too bad, hats are fun.
Claeyt wrote:You're assuming they're on when he attacks. He had the Donut town next to Arcadia for 4 months.... 4 months AND he had the TbF on them for 2 weeks before he even attacked. When he did attack, according to Arcadia he broke through 3 brick walls under fire, and 2 plank walls under fire in under 14 hours. Nobody can defend 24/7 for 2 weeks Tmeow. You lost one of the most active group of players this game ever had because of ****** mechanics. The only reason Darwoth can do stuff like this is because he has unlimited money from the stall tax.
So... this town was one of the most active groups of players in the game ever? And yet they can't muster a character or two to break down a rival town that was sitting next to them for months? They can't muster the courage and resources to destroy a TbF that sat there for 2 weeks?? Clearly, Darwoth was aware that he was taking a very big risk and so relied on their potential laziness and/or fear to lull them into not paying attention to his actions. That is a definite failure of the people and nothing to do with mechanics. And you say he took a whole 14 HOURS to break into the town? And in all this time, in this supposedly active town, no one was there? They didn't have to defend 24/7. If it was an active town in any sense of the word, someone would have logged in at some point during that 14 hours and if the group had any clue they would have exchanged contact info in some form or other. They had 2 weeks to work that out if it didn't occur to them sooner. Surely they could have mustered 2 people to be there when he was breaking through those last couple walls to mount a more active defense. If they didn't, that is entirely a failing of people again, not mechanics. 14 hours to break in is more than generous enough for a defense. Or are you saying that its fair in any way that a raiding group should have to play constantly for more than 14 hours to raid a single town that no one is even bothering to defend? From the point of view of the raiders, mechanics NOW are MASSIVELY unfair and make raiding difficult for anyone who doesn't have a LOT of free time. And the stall tax system might make it easier for Darwoth to do what he does all alone, but I assure you that the money needed to raid like this is attainable for any small group.
Claeyt wrote:in my opinion,
You rarely consider the implications of your opinions so they don't carry much weight any more.
Claeyt wrote:is that when basic mechanics of the game are challenged the dev's and mods attack the player base questioning the problem. Why not defend why the mechanic (in this case Dev Island and it's affect on the game) is good or necessary for the game or the competition within the game instead of acting like jackasses.
No one is attacking the player base. People are calling you an idiot for harping on something that almost everyone else agrees is fine. There are a number of fortuitous islands on the map and some are quite difficult to break in to. But they are all possible, and if they aren't devs will intervene to make sure they are. Some may be more difficult than others (and Darwoth's island is NOT one of the more difficult ones), but they are all possible for a small, determined group. Maybe even a determined individual, depends on the skill level and stubbornness.
While islands might not be necessary, they do exist and it would be pretty ****** of us to destroy all of them now. Not to mention massively difficult and risky to the server stability. We left that stupid little map segment up in the NW just because a couple towns were up there already. We don't want it there making the map not square, making us code an exception into the map mechanic, but we left it because making those people move would have been an ass thing to do and we do try to be nice when we can. Same goes for the islands.
Taipion wrote:...on that pic... is that thornbushes as wall substitutes?! I thought we were not allowed to uses bushes as walls?!
You're not allowed to use high-soak high-hp buildings as walls. Bushes are actually okay, and thorn bushes were
meant to be used as walls when we decided to make them plantable. They're almost entirely useless as such, of course, but we thought it would be amusing if you had the option.