Server Downtime 7.4.2014

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Re: Server Downtime 7.4.2014

Postby alloin » Fri Jul 04, 2014 7:27 pm

JohnCarver wrote:*UPDATE*
The execution list got full. Somebody tried to give him a scalp that met certain criteria... and not other criteria as he only displays the (Top 10). That is fixed, but work is still being done to ensure minimal collateral dmg from the crash.

I hope i still get my mask ? :p
jorb wrote:all I see is misplaced machismo and a lot of very cheap talk. ^^

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Re: Server Downtime 7.4.2014

Postby JohnCarver » Fri Jul 04, 2014 7:27 pm

DarkNacht wrote:
JohnCarver wrote:That is fixed, but work is still being done to ensure minimal collateral dmg from the crash.

Just as long as there is no hnh style area nukes.


Data integrity and rollback points are established on both map-unloads and character logouts. So if it eases anybodies mind, there is always that. But that is messy and something we still wish to avoid. Hence the longer downtime here to explore all our options and take this opportunity to learn this previously uncharted territory for us.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
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Re: Server Downtime 7.4.2014

Postby Frakked » Fri Jul 04, 2014 7:32 pm

Thanks for the timely update.

Hopefully the fact the servers are in Europe... this US holiday won't impact your ability to get someone to verify there is no hardware issue with the actual server.
Last edited by Frakked on Fri Jul 04, 2014 7:38 pm, edited 2 times in total.
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Re: Server Downtime 7.4.2014

Postby JohnCarver » Fri Jul 04, 2014 7:34 pm

Definitely not hardware related.

Servers are still very much in Europe.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
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Re: Server Downtime 7.4.2014

Postby Frakked » Fri Jul 04, 2014 7:38 pm

Are you sure the timeout wasn't planned? Perhaps a log file that reached terminus that was initiated to evaluate the changes you made so far upon the populace.
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Re: Server Downtime 7.4.2014

Postby JohnCarver » Fri Jul 04, 2014 7:40 pm

The timeout was caused by my own failure to fully test all possible outcomes from turning in a scalp after the "minimum" accepted threshold was added.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
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Re: Server Downtime 7.4.2014

Postby Judaism » Fri Jul 04, 2014 7:43 pm

JohnCarver wrote:The timeout was caused by my own failure to fully test all possible outcomes from turning in a scalp after the "minimum" accepted threshold was added.


You should scalp yourself now, failure is not acceptable.
JohnCarver wrote:Mortal Moments Inc. is not here to cannibalize the community or piece out the code. We are not here because we wish to institute pay to win models or PvE servers. Quite the contrary.
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Re: Server Downtime 7.4.2014

Postby Orcling » Fri Jul 04, 2014 7:44 pm

Judaism wrote:
JohnCarver wrote:The timeout was caused by my own failure to fully test all possible outcomes from turning in a scalp after the "minimum" accepted threshold was added.


You should scalp yourself now, failure is not acceptable.


Dibs on his shoes.
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Re: Server Downtime 7.4.2014

Postby Frakked » Fri Jul 04, 2014 7:49 pm

Nah- log files, stack overflow, it happens...

I'm just happy Devs are responsive and on board.

99% other games I've played- there'd be no word at all... just tons of 'hate' and flaming on the forums...

Hope you can sort it out soon...

Thanks
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Re: Server Downtime 7.4.2014

Postby solitude_stalker » Fri Jul 04, 2014 7:59 pm

damn I will have to wait for another guy to give me his horse :(
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