Salem Independence Day

Announcements of major changes to Salem.

Re: Salem Independence Day

Postby DarkNacht » Fri Jul 04, 2014 5:02 am

JohnCarver wrote:
falconsadist wrote:The new skills are too easy to get please add more high level skills.


Screenshot of your character with Shurb Orchards please.

As soon as the server resets, it took about 5 mins to get.

Image
Last edited by DarkNacht on Fri Jul 04, 2014 5:08 am, edited 1 time in total.
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Re: Salem Independence Day

Postby alagar » Fri Jul 04, 2014 5:03 am

I want my 225 back, how the ***** do you put an bugged feature in game?
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Re: Salem Independence Day

Postby TruthTeller » Fri Jul 04, 2014 5:04 am

Chiprel wrote:Aww crap!
If you keep it up I might even come back to slaem ;_;

Didn't expect so many things in changelog.. :D



This.
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Re: Salem Independence Day

Postby JohnCarver » Fri Jul 04, 2014 5:05 am

Quick Restart to Bugfix Bushes. Digging up bushes now counts as waste. Up from Tresspassing. So you guys can stop stealing all my bushes on providence claim!
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
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Re: Salem Independence Day

Postby Dammit » Fri Jul 04, 2014 5:08 am

John, is the Berrymash Purgative supposed to remove 8 hours Full and Fedup per use? If so it does not. First use removed 8 hours, 2nd use only removed about 2 hours, out of the 3 total uses.
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Re: Salem Independence Day

Postby JohnCarver » Fri Jul 04, 2014 5:09 am

DarkNacht wrote:impressive stats


oh crap... you are good at this game sir!

Dammit wrote:John, is the Berrymash Purgative supposed to remove 8 hours Full and Fedup per use? If so it does not. First use removed 8 hours, 2nd use only removed about 2 hours, out of the 3 total uses.


Sorry no. The tooltips are estimations of the TOTAL upon all 3 uses. They are, unfortunately, a tad bit inaccurate at the moment for technical reasons as we had balanced them a few different directions before finally settling on their current values. But the tooltips should all be within 10% of what they actually give when you use it 3 times.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
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Re: Salem Independence Day

Postby alagar » Fri Jul 04, 2014 5:10 am

Can you put an ignore option please? Everyday a retarded spam me with insults.
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Re: Salem Independence Day

Postby Hans_Lemurson » Fri Jul 04, 2014 5:10 am

I guess we all better start grabbing all of the berry bushes near our settlements before somebody else beats us to it...

I can't live without my cranberries!
Low FPS? Love Pixels? Try my new graphics pack! It's Pixelicious. :)
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Re: Salem Independence Day

Postby DarkNacht » Fri Jul 04, 2014 5:11 am

JohnCarver wrote:
DarkNacht wrote:impressive stats


oh crap... you are good at this game sir!

I'm sure, I'm not the only one at this level. And it is nice for those of us that have high skills to have something to strive for.
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Re: Salem Independence Day

Postby Dammit » Fri Jul 04, 2014 5:13 am

JohnCarver wrote:
DarkNacht wrote:impressive stats


oh crap... you are good at this game sir!

Dammit wrote:John, is the Berrymash Purgative supposed to remove 8 hours Full and Fedup per use? If so it does not. First use removed 8 hours, 2nd use only removed about 2 hours, out of the 3 total uses.


Sorry no. The tooltips are estimations of the TOTAL upon all 3 uses. They are, unfortunately, a tad bit inaccurate at the moment for technical reasons as we had balanced them a few different directions before finally settling on their current values. But the tooltips should all be within 10% of what they actually give when you use it 3 times.


Ahh I see now, so the recipe is indeed easy to make, but you will need about 12-16 tries sometimes to remove a good debuff. At least it keeps it interesting, but I do wish the recipe was a tad harder to make..
Last edited by Dammit on Fri Jul 04, 2014 5:13 am, edited 1 time in total.
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