by Mereni » Sun Jun 22, 2014 7:35 pm
I'm a bit on the ropes. I've played some games with decay mechanics that I hate and others where it's okay. I think if there is to be wear, it should wear until it disappears, just getting a debuff is silly.
On the one hand, wear on tools or clothes could be hard on the newbies because starting out they might go to so much effort to buy an axe from a player, they might be afraid to use it much because they'll use it up. And with very low proficiencies, they have a hard time slotting their newbie equipment with civilian artifices and then they have to watch it decay, it might be discouraging.
On the other hand, the tribe got all the best gear pretty easily and then was done, that was it, it takes awhile to get the perfectly slotted item, but once it's slotted, it's forever. And that newbie who needs an axe might get it for a much cheaper price if it's worn halfway down. By the time it wears out, maybe they can make their own.
I think wear and breakage on both tools and clothes could be a good thing if the wear happens very slowly. Maybe an adjustment to clothing and artifice would also be a good idea where the clothing newbies can make is easier to slot with civilian artifacts, but it's low number of slots and lack of combat artifact matches would make it silly for advanced civilian or combat characters to use.