I think only ever making 1 piece of clothing and then repairing it is a bad idea.
It is, imo, nice that somewhat broken clothing can be sold. Helps newbies out a lot.
Potjeh wrote:An alternative: slotting always succeeds, but there's a chance to break a slot when repairing clothes, which is raised by higher end clothes and artifice and lowered by raising proficiencies. Clothes themselves never break, but instead become useless after a lot of repairs. This creates a material sink, because you'll have to replace your top end clothes when they lose a slot or two. It also creates a market for second hand clothes. And finally it provides a lot more job opportunities for high end tailors.
Michael wrote:Stuff
toxic wrote:that was totaly stupid question which he could answer by himself , in game where perma death exist and its bound to the wish of the player , such questions are useless.
because "freaks" could go KOS everything , which would mean all new players that joined the game would leave it , why u ask ? because its waste of time working hard to progress and then just gets KOSed by someone because he wants to
and it does not matter if ur cloth decay or not since u are dead anyways
toxic wrote:that was totaly stupid question which he could answer by himself , in game where perma death exist and its bound to the wish of the player , such questions are useless.
because "freaks" could go KOS everything , which would mean all new players that joined the game would leave it , why u ask ? because its waste of time working hard to progress and then just gets KOSed by someone because he wants to
and it does not matter if ur cloth decay or not since u are dead anyways
TotalyMeow wrote: Claeyt's perspective of Salem and what it's about is very different from the devs and in many cases is completely the opposite of what we believe.
Users browsing this forum: No registered users and 86 guests