Tomki wrote:
Is there some way hermits can acquire a stall or a way to sell their goods? It doesn't matter if those stalls are not in ideal position as you can always make rarer goods or drop prices. For example a lesser market area farther down to beach with lots of stalls.
Yes I probably should have been more clear. We also hope to have an area of less desirable, cheaper stalls that the average joe can use if he doesn't want to be a part of a town or open himself to the confrontation to the other ones.
Michael wrote:May I ask for you to clarify what is happening on July 4th? Will the in-game timers be changing on this date? (I also heard rumors of an in-game event happening around Boston)
July 4th we will be dropping a Patch that we feel is very considerable in size and should give you all an idea of where we are heading. The primary focus of this patch will be implement what we consider is a fix to the timer situation. The In-game event is scheduled for later in July as we aim to have in-game events as something to look forward to in between major patches.
Nimmeth wrote:Looking forward for the changes, and i really hope that my skepticism is put to shame
As do I.
Bearcub wrote:It's sad that "witches" are supposed to come in the end, but as I didn't see anything- I can't know if it's better or worse.
Anyway- good to see your ideas
We too are not going to be happy if we must table such a fundamental mechanic to Salem until the end. As such, we are hoping to introduce small tidbits to begin advancing towards witchcraft and dabbling in it prior to the major patch addressing it. No promises on this though as the system itself is quite complicated and may not work when implemented in phases.