JohnCarver wrote:Feone wrote:Personally I'd say not so much the skin itself, after your biles are up a bit deer are really no harder than bunnies. Actually, bunnies are probably more annoying since they run away so fast.
However, I do think the leather system could use some upgrades. We have so many types of cotton, but only one leather. It could be a nice candidate for some easy variety. Add a few luxury leathers from specific skins with maybe a few more ingredients required in the tanning fluid, these could sell for a bit higher than the standard price at stalls. Seems like a fairly easy thing to add as a warmup project for the devs.
We want to open up various quality hides through additional unlocks in the Hunting & Gathering Prof. Tree. We have not yet carried that through to leather working and would love to hear community ideas on how the Leather system could be further explored. Other than just selling them for more money on the stall, why would you want better leathers? What would they do? How would they differ?
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.
Nsuidara wrote:it is a strange and difficult game in no positive way
darnokpl wrote:Why would medicore player want to join salem few months after last wipe and play, while there are no-life having for example 800 biles and that new player after month can have only 80 biles.
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ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.
Nsuidara wrote:it is a strange and difficult game in no positive way
JohnCarver wrote:
We realize the high demand for "Fixing" broken items. However, we also like the idea that you will make more than one of each item in your Salem career in the hopes of gathering that perfectly slotted item. If we were to implement a way to repair without a heavy consequence directly tied to it the system would rapidly digress to where a player makes one item, then simply repairs it over and over until perfection. Some may say the system is better but we much prefer the material sink to having multiple iterations of the same item floating out there in various broken qualities.
Murutha wrote:JohnCarver wrote:
We realize the high demand for "Fixing" broken items. However, we also like the idea that you will make more than one of each item in your Salem career in the hopes of gathering that perfectly slotted item. If we were to implement a way to repair without a heavy consequence directly tied to it the system would rapidly digress to where a player makes one item, then simply repairs it over and over until perfection. Some may say the system is better but we much prefer the material sink to having multiple iterations of the same item floating out there in various broken qualities.
What i think most meant was not fixing broken slots or anything, but having clothing/gear wear just like a fishing rod, and such wear should be fixable using certain materials. That would mean that people with perfectly slotted gear still have to pay attention to their clothing if they don't want them to be distroyed.
loftar wrote:darnokpl wrote:Don't let characters to go offline at all, doesn't matter if he is criminal, fisherman, farmer, trader alt or just 5 biles noob alt, he should stay in game forever
For the record, Jorb and I have often considered this idea quite seriously for a long time, though mostly in the context of Haven. The main reasons we haven't implemented it are:
- We find it too harsh for the noobs who don't have locked houses and walls and claims and whatnot. These players will be constantly stuck in the wilderness without even so much as high HP for defenses and will be culled mercilessly. I'm afraid it would be almost impossible to start the game without playing constantly until you have a claim and walls.
- Pretty much regardless of the game's retention rate, the landscape would be littered with people who've stopped playing, which is quite ugly. This is triply problematic in Salem due to Boston.
If it weren't for those problems, we'd probably already have that.
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