Bug squashing pays big time.
TotalyMeow wrote: Claeyt's perspective of Salem and what it's about is very different from the devs and in many cases is completely the opposite of what we believe.
jorb wrote:(jwhitehorn) you are an ungrateful, spoiled child
dunehammer2014 wrote:10s/ pcs is too high. spiders r everywhere, one can easily hunt 16pcs of thm and boil then in a caudron, that will be 160s
dunehammer2014 wrote:10s/ pcs is too high. spiders r everywhere, one can easily hunt 16pcs of thm and boil then in a caudron, that will be 160s
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.
Nsuidara wrote:it is a strange and difficult game in no positive way
JohnCarver wrote:dunehammer2014 wrote:10s/ pcs is too high. spiders r everywhere, one can easily hunt 16pcs of thm and boil then in a caudron, that will be 160s
We tried to balanced them against beavers in our mind. You can currently and alternatively sail down the coast and kill packs for their skins very quickly. You can then dry them easier on racks that we felt boiling spiders would go as people traditionally have more drying racks than pots. After that is said and done you are getting 12s a beaver vs. 10s a spider. Perhaps we may be wrong, but we felt justified. If its a bit "too" rewarding, well, the stall is seasonal and, therefore, meant to be slightly above average returns if you choose to work towards the goods it is buying. So farm them while the going is good I suppose.
jorb wrote:(jwhitehorn) you are an ungrateful, spoiled child
Claeyt wrote:JohnCarver wrote:dunehammer2014 wrote:10s/ pcs is too high. spiders r everywhere, one can easily hunt 16pcs of thm and boil then in a caudron, that will be 160s
We tried to balanced them against beavers in our mind. You can currently and alternatively sail down the coast and kill packs for their skins very quickly. You can then dry them easier on racks that we felt boiling spiders would go as people traditionally have more drying racks than pots. After that is said and done you are getting 12s a beaver vs. 10s a spider. Perhaps we may be wrong, but we felt justified. If its a bit "too" rewarding, well, the stall is seasonal and, therefore, meant to be slightly above average returns if you choose to work towards the goods it is buying. So farm them while the going is good I suppose.
10s is a fine price. I'd love to see deer hide be more with snakes and rabbits staying 4s. Variety is the spice of life.
Feone wrote:Personally I'd say not so much the skin itself, after your biles are up a bit deer are really no harder than bunnies. Actually, bunnies are probably more annoying since they run away so fast.
However, I do think the leather system could use some upgrades. We have so many types of cotton, but only one leather. It could be a nice candidate for some easy variety. Add a few luxury leathers from specific skins with maybe a few more ingredients required in the tanning fluid, these could sell for a bit higher than the standard price at stalls. Seems like a fairly easy thing to add as a warmup project for the devs.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.
Nsuidara wrote:it is a strange and difficult game in no positive way
JohnCarver wrote:would love to hear community ideas on how the Leather system could be further explored. Other than just selling them for more money on the stall, why would you want better leathers? What would they do? How would they differ?
TotalyMeow wrote: Claeyt's perspective of Salem and what it's about is very different from the devs and in many cases is completely the opposite of what we believe.
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