Game Development: A Cart-Load of Fun

Announcements of major changes to Salem.

Re: Game Development: A Cart-Load of Fun

Postby barumung » Tue Feb 25, 2014 10:00 am

I can't find yet how to get a cart. Anyone who already got it may share the info pls?
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Re: Game Development: A Cart-Load of Fun

Postby alprice » Tue Feb 25, 2014 11:53 am

Thanks for the cart! Can't wait to build it. Oh and it was awesome to see you in town riding around on the horse. Way cool!!
Embie is my name :P
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Re: Game Development: A Cart-Load of Fun

Postby Mushibag » Tue Feb 25, 2014 2:20 pm

alprice wrote:Thanks for the cart! Can't wait to build it. Oh and it was awesome to see you in town riding around on the horse. Way cool!!

Not as cool as it would be if he actual gave US horses... GTFO with your horse jorb, until you give them to us too.
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Re: Game Development: A Cart-Load of Fun

Postby Procne » Tue Feb 25, 2014 2:23 pm

Find yourself some ***** to ride on
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Re: Game Development: A Cart-Load of Fun

Postby iamah » Tue Feb 25, 2014 8:19 pm

jorb wrote:While moving over paved ground the cart does not limit the character's speed.


is this the beginning of trading routes? I always imagined it would be awesome if Towns had active trade routes going on, with thieves, escorting guards, etc..
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Re: Game Development: A Cart-Load of Fun

Postby Whiskybob » Tue Feb 25, 2014 10:39 pm

Which skill allows us to build carts?
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Re: Game Development: A Cart-Load of Fun

Postby Nezrukas » Tue Feb 25, 2014 11:44 pm

What about horses and cow etc...
And when will update with Witchcraft?
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Re: Game Development: A Cart-Load of Fun

Postby Dallane » Tue Feb 25, 2014 11:47 pm

Nezrukas wrote:What about horses and cow etc...
And when will update with Witchcraft?


Soon
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TotalyMeow wrote: Claeyt's perspective of Salem and what it's about is very different from the devs and in many cases is completely the opposite of what we believe.
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Re: Game Development: A Cart-Load of Fun

Postby RonPaulFTW » Tue Feb 25, 2014 11:55 pm

Server load per user also seems to have improved.
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Re: Game Development: A Cart-Load of Fun

Postby galaxy » Wed Feb 26, 2014 12:37 am

Pulleys & Levers skill allowed me to construct a cart

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