Game Development: A Cart-Load of Fun

Announcements of major changes to Salem.

Re: Game Development: A Cart-Load of Fun

Postby Jalpha » Tue Feb 25, 2014 2:00 am

Professor Gu Zhongmao wrote:These projects are beautiful to scientists, but nightmarish to engineers
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Re: Game Development: A Cart-Load of Fun

Postby Mereni » Tue Feb 25, 2014 4:16 am

How about telling us the names of the 3 new biomes? Or do we have to guess?

I would say Broadleaf, Tundra, and... Cloud Forest?
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Re: Game Development: A Cart-Load of Fun

Postby jorb » Tue Feb 25, 2014 5:15 am

I call them greenwood, shrub and cragg.
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Re: Game Development: A Cart-Load of Fun

Postby Vigilance » Tue Feb 25, 2014 7:18 am

jorb wrote:I call them greenwood, shrub and cragg.

Ugly*, Vigilance-land*, Hideous*
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Suffragium wrote:I love sausages.
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Re: Game Development: A Cart-Load of Fun

Postby Ailaa » Tue Feb 25, 2014 7:27 am

jorb wrote:We've been developing, and here's what's new

Fixed a bug with English snuff.
Fixed a bug with the brazier damage.
Fixed a bug which made it possible to attack people without 'The Rights of Englishmen' while in a party or village.
Fixed a bug which made carryables obstruct when digging from claypits.
Fixed a bug which made Waxing/Waning Toadstools appear inconsistently between the minimap and the inventory.
Fixed a bug which made crime debuffs reset even when permissions to the claim had been obtained.
Fixed a bug with butchering stages.

Added a Cart. The cart holds eight objects. While moving over paved ground the cart does not limit the character's speed.

Enjoy!


Ohh Cart, i think i love you!
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Re: Game Development: A Cart-Load of Fun

Postby alloin » Tue Feb 25, 2014 9:45 am

pras
jorb wrote:all I see is misplaced machismo and a lot of very cheap talk. ^^

Darwat confirmed scrub!
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Re: Game Development: A Cart-Load of Fun

Postby Kandarim » Tue Feb 25, 2014 9:51 am

carts? yes please :)
I have neither the crayons nor the time to explain it to you.
JC wrote:I'm not fully committed to being wrong on that yet.
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Re: Game Development: A Cart-Load of Fun

Postby gabistem » Tue Feb 25, 2014 9:52 am

Thanks for the update Jorb :D:D:D:D
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Re: Game Development: A Cart-Load of Fun

Postby Potjeh » Tue Feb 25, 2014 9:52 am

So what's the difference between carts and sleds?
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Re: Game Development: A Cart-Load of Fun

Postby Kandarim » Tue Feb 25, 2014 9:57 am

carts don't slow you down in your base and can carry more?
I have neither the crayons nor the time to explain it to you.
JC wrote:I'm not fully committed to being wrong on that yet.
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