New Store Items: Alchemist's Pack & Prospector's Pack

Announcements of major changes to Salem.

Re: New Store Items: Alchemist's Pack & Prospector's Pack

Postby vienradzis » Mon Feb 24, 2014 11:39 pm

Buy more :) so Tribe can loot them :)
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Re: New Store Items: Alchemist's Pack & Prospector's Pack

Postby Ntlosa » Mon Feb 24, 2014 11:57 pm

fox wrote:Well, was tested your new Prospector's Pack. Very cool looking things! :!: :idea:
Some kind from Hafen fantasy items! I really like it. Square & Compass awesome thing on wall!!!
But few things is what can be corrected:
1. Pickaxe for 25$ can have unique design. I think unique design of subjects has to do demand for such packs.
2. The buckle on hat whether can be more volume? (same thing to Orden of Most Illustrious Order of Good Cheer).

3rd. I was tested items from pack with some other items. Was found bugged graphic glitch pants from pack with long shirt's (like from pioneer's pack)
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That Pimp Chain
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im jelly !
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Re: New Store Items: Alchemist's Pack & Prospector's Pack

Postby Mereni » Tue Feb 25, 2014 1:00 am

jorb wrote:
Osky wrote:
Mereni wrote:Hrm... I had some snuff and used it. It is not increasing my inspiration rate. It's exactly the same as it was before.


I'm seeing the same. No change from the snuff.


A problem with the display. You will see it after the next server restart. The change is there, however.


The normal rate was supposed to be 1.00/sec, which is 6 inspiration per tick. With the snuff, I should be getting 1.20/sec, which is 7.2 per tick. Meaning, I'd get 7 every time and 8 every fifth. I'm still getting 6, so it's not just the display. The buff is doing nothing.
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Re: New Store Items: Alchemist's Pack & Prospector's Pack

Postby fox » Tue Feb 25, 2014 1:07 am

Ntlosa wrote:That Pimp Chain
Image

im jelly !

Image
Image
Image Unaussprechlichen Kulten
Image De Furtivis Literarum Notis by Giovanni Battista della Porta
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Re: New Store Items: Alchemist's Pack & Prospector's Pack

Postby Nixman » Tue Feb 25, 2014 1:25 am

Pretty disappointed with this tbh, paying for faster skill gain in a game reliant on skills is the definition of paytowin, those that can afford $60 per month will have an advantage over those that cant/wont.
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Re: New Store Items: Alchemist's Pack & Prospector's Pack

Postby Dallane » Tue Feb 25, 2014 1:32 am

Nixman wrote:Pretty disappointed with this tbh, paying for faster skill gain in a game reliant on skills is the definition of paytowin, those that can afford $60 per month will have an advantage over those that cant/wont.


Get a job bum
Please click this link for a better salem forum experience

TotalyMeow wrote: Claeyt's perspective of Salem and what it's about is very different from the devs and in many cases is completely the opposite of what we believe.
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Re: New Store Items: Alchemist's Pack & Prospector's Pack

Postby Nixman » Tue Feb 25, 2014 1:38 am

Dallane wrote:
Nixman wrote:Pretty disappointed with this tbh, paying for faster skill gain in a game reliant on skills is the definition of paytowin, those that can afford $60 per month will have an advantage over those that cant/wont.


Get a job bum


Already have one thanks. Just have much better things to spend my money on instead.
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Re: New Store Items: Alchemist's Pack & Prospector's Pack

Postby Ntlosa » Tue Feb 25, 2014 3:30 am

fox wrote:
Ntlosa wrote:That Pimp Chain
Image

im jelly !

Image

So Sexy can i be your friend ? =)
Image
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Re: New Store Items: Alchemist's Pack & Prospector's Pack

Postby Mushibag » Tue Feb 25, 2014 3:03 pm

HasseKebab wrote:Early game confirmed pay2win

Confirmed.
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Re: New Store Items: Alchemist's Pack & Prospector's Pack

Postby Dallane » Tue Feb 25, 2014 3:04 pm

Mushibag wrote:
HasseKebab wrote:Early game confirmed pay2win

Confirmed.


x2
Please click this link for a better salem forum experience

TotalyMeow wrote: Claeyt's perspective of Salem and what it's about is very different from the devs and in many cases is completely the opposite of what we believe.
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