Game Development: A Fortunate Providence

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Re: Game Development: A Fortunate Providence

Postby Dallane » Tue Mar 11, 2014 12:41 am

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TotalyMeow wrote: Claeyt's perspective of Salem and what it's about is very different from the devs and in many cases is completely the opposite of what we believe.
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Re: Game Development: A Fortunate Providence

Postby BulMaster » Tue Mar 11, 2014 12:30 pm

While the map might seem big to some, I am happy with the current size, adding horses/brooms/ridable bears will make it small given how fast distances will be covered.

So I guess it's pre-emptively big in anticipation, you know, of transportation modes being fleshed out :roll:
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Re: Game Development: A Fortunate Providence

Postby Mushibag » Tue Mar 11, 2014 1:27 pm

BulMaster wrote:ridable bears

+1
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Re: Game Development: A Fortunate Providence

Postby solitude_stalker » Tue Mar 11, 2014 1:30 pm

ridable bears.


and witchcraft should allow you to pot and grow bones into skeleton mounts. ;)
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Re: Game Development: A Fortunate Providence

Postby jwhitehorn » Tue Mar 11, 2014 6:41 pm

solitude_stalker wrote:ridable bears.


and witchcraft should allow you to pot and grow bones into skeleton mounts. ;)


Yes.

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Re: Game Development: A Fortunate Providence

Postby Procne » Sat Mar 29, 2014 7:54 am

Was it said anywhere that inspiration regenerates more slowly the more you have?

Character window says I should regenrate 1.26 inspiration /s
My max is 367k, I have 339k
But when inspiration is updated every 5s it's increased only by 2.
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Re: Game Development: A Fortunate Providence

Postby Darwoth » Mon Mar 31, 2014 12:25 am

BulMaster wrote:While the map might seem big to some, I am happy with the current size, adding horses/brooms/ridable bears will make it small given how fast distances will be covered.

So I guess it's pre-emptively big in anticipation, you know, of transportation modes being fleshed out :roll:



unless a mount is going to be faster than a canoe which i doubt the map is still far to large.
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Re: Game Development: A Fortunate Providence

Postby cannibalkirby » Mon Mar 31, 2014 3:56 am

Map size seems fine to me, still haven't seen a shortage of players to raid, just requires you to actually try and look for people instead of walking in a line and finding a quarter of the pop ¦]
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Re: Game Development: A Fortunate Providence

Postby DemonEyes » Mon Mar 31, 2014 10:57 am

cannibalkirby wrote:Map size seems fine to me, still haven't seen a shortage of players to raid, just requires you to actually try and look for people instead of walking in a line and finding a quarter of the pop ¦]


Well a quarter of the pop isnt 1 person anymore ¦]
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Re: Game Development: A Fortunate Providence

Postby Whiskybob » Mon Mar 31, 2014 6:28 pm

DemonEyes wrote:
cannibalkirby wrote:Map size seems fine to me, still haven't seen a shortage of players to raid, just requires you to actually try and look for people instead of walking in a line and finding a quarter of the pop ¦]


Well a quarter of the pop isnt 1 person anymore ¦]


Soon.
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