Game Development: A Fortunate Providence

Announcements of major changes to Salem.

Re: Game Development: A Fortunate Providence

Postby Darwoth » Fri Feb 21, 2014 2:38 am

i have 10 bb and am regenning 54 inspiration a minute.

that means in a little over an hour i can learn another newb inspirational!

:lol: :lol: :lol: :lol: :lol:

and in 2 hours i can try to glutton again and get another 1 - 2 stats!
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Re: Game Development: A Fortunate Providence

Postby pistolshrimp » Fri Feb 21, 2014 2:43 am

wiatrak wrote:Image

4 per 5 sec regen and chestnut uses like 2k of it, i'd say pretty much.


So you it take over 52 hours to regain your initial 150k? Choose wisely I suppose.

And a chestnut is worth >41 minutes. Shyt.

Can anyone confirm the regen rate?
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Re: Game Development: A Fortunate Providence

Postby Dallane » Fri Feb 21, 2014 2:47 am

>noobs don't understand the new system
Please click this link for a better salem forum experience

TotalyMeow wrote: Claeyt's perspective of Salem and what it's about is very different from the devs and in many cases is completely the opposite of what we believe.
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Re: Game Development: A Fortunate Providence

Postby wiatrak » Fri Feb 21, 2014 2:47 am

Image

7 BB
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Re: Game Development: A Fortunate Providence

Postby RonPaulFTW » Fri Feb 21, 2014 2:49 am

Darwoth wrote:i have 10 bb and am regenning 54 inspiration a minute.

that means in a little over an hour i can learn another newb inspirational!

:lol: :lol: :lol: :lol: :lol:



If I'm understanding correctly:

1.)Raiding is easier because braziers are less powerful
2.)you have to be more strategic about who you raid because there is a limit to raiding
3.) bell hopping defense to avoid being summoned is gone bc you can't move homesteads while under crime debuff
4.) characters will be much weaker bc you can't glutton as often or from restocked sheds
5.) alts can't be spam grown - making every character more meaningful

In short actions with characters have more material consequences
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Re: Game Development: A Fortunate Providence

Postby colesie » Fri Feb 21, 2014 2:50 am

JORB ***** UP GUYS PLEASE WIPE THE SERVER SO WE CAN START FRESH EVERYONE IS TOO FAR AHEAD NOW
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Re: Game Development: A Fortunate Providence

Postby Darwoth » Fri Feb 21, 2014 2:57 am

RonPaulFTW wrote:
Darwoth wrote:i have 10 bb and am regenning 54 inspiration a minute.

that means in a little over an hour i can learn another newb inspirational!

:lol: :lol: :lol: :lol: :lol:



If I'm understanding correctly:

1.)Raiding is easier because braziers are less powerful
2.)you have to be more strategic about who you raid because there is a limit to raiding
3.) bell hopping defense to avoid being summoned is gone bc you can't move homesteads while under crime debuff
4.) characters will be much weaker bc you can't glutton as often or from restocked sheds
5.) alts can't be spam grown - making every character more meaningful

In short actions with characters have more material consequences



thats all real lovely, problem is i do not care to have some stupid ***** mechanic limiting what i can do.

furthermore you can still "run away" by merely standing around in someone elses town until you can move so the ONLY positive thing about any of these changes wont work thus means nothing.

perhaps i will find an unclimbable valley and put 15 player claims across the opening, derp hey look im immune because you had to trespass on 14 different claims and cant make it over #15!
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Re: Game Development: A Fortunate Providence

Postby Darwoth » Fri Feb 21, 2014 2:59 am

oh man i cant stop laughing at how the "jesus patch" everyone was waiting for is now officially an "oh jesus ***** christ" patch instead :lol: :lol: :lol: :lol:
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Re: Game Development: A Fortunate Providence

Postby colesie » Fri Feb 21, 2014 3:05 am

Darwoth wrote:perhaps i will find an unclimbable valley and put 15 player claims across the opening, derp hey look im immune because you had to trespass on 14 different claims and cant make it over #15!

I was actually doing this as you speak lol
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Re: Game Development: A Fortunate Providence

Postby Darwoth » Fri Feb 21, 2014 3:10 am

i was afraid this would happen, i have been telling people for months "i just hope they do not bring the retarded curio **** from haven over here" and low and behold here we are with the haven curio system, only worse!

server pop has dropped by 70 in the few hours it has been up, i want to punch someone.
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