Game Development: A Fortunate Providence

Announcements of major changes to Salem.

Re: Game Development: A Fortunate Providence

Postby wiatrak » Fri Feb 21, 2014 12:53 am

1 claim = 1 debuff, every crime = 1 point to debuff, 14 points = 14(real?) days of debuff, debuff = lowered regeneration(lets say 20%, 5 crime debuffs = 100% regeneration lost for 14 days [thats a shoot], this gonna be fun)

thats how i understand

btw. Hello all again!
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Re: Game Development: A Fortunate Providence

Postby RonPaulFTW » Fri Feb 21, 2014 12:56 am

wiatrak wrote:1 claim = 1 debuff, every crime = 1 point to debuff, 14 points = 14(real?) days of debuff, debuff = lowered regeneration(lets say 20%, 5 crime debuffs = 100% regeneration lost for 14 days [thats a shoot], this gonna be fun)

thats how i understand

btw. Hello all again!


And you can't switch homestead for 14 days then either
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Re: Game Development: A Fortunate Providence

Postby goblin_babe » Fri Feb 21, 2014 1:41 am

woo hoo
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Re: Game Development: A Fortunate Providence

Postby Darwoth » Fri Feb 21, 2014 1:57 am

i am not seeing much in game nor does it sound from this like enough has changed to warrant a wipe. which is what i figured all along, just an attempt to drum up hype and get players back.

aside from that i hope the massive server lag currently happening will be resolved instead of this being the new normal as it is with haven. also not seeing any vendors anywhere to rent.

crime system sounds retarded in that if i am understanding it right i can only raid a small number of claims before having to wait in order to get another slot for a crime debuff?

cant comment yet on "inspiration" yet since i do not how quickly it will regen, but starting with 150k or so and the fact that newb inspirationals use over 2k of that it also sounds like more bad design, basically an artificial limiter as to how fast you can advance just like havens **** curio system. (lol a taste of autumn uses 3800 inspiration)




so far i am unimpressed, patch appears to have just made everything more of a pain in the ass instead of actually implementing anything truly "new" or making things "more fun" as was the stated intent.
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Re: Game Development: A Fortunate Providence

Postby Darwoth » Fri Feb 21, 2014 2:06 am

there is also none of the beta reward packs in the mail, this no corn and so on.
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Re: Game Development: A Fortunate Providence

Postby Whiskybob » Fri Feb 21, 2014 2:27 am

Day 1
------
Snake bit me today.
Good thing i had enough inspirationals to quicky learn hiking and build myself a lean-to.
I lacked inspiration.
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Re: Game Development: A Fortunate Providence

Postby Darwoth » Fri Feb 21, 2014 2:32 am

lol i got KOed by a turkey and lost all of my inspiration :lol: :lol: :lol: :lol:

this game is hopeless.
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Re: Game Development: A Fortunate Providence

Postby Whiskybob » Fri Feb 21, 2014 2:33 am

Well i got bit by a snake and lost writ of homesteading.

I feel like a pleb.
I am pleb.
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Re: Game Development: A Fortunate Providence

Postby wiatrak » Fri Feb 21, 2014 2:34 am

Image

4 per 5 sec regen and chestnut uses like 2k of it, i'd say pretty much.
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Re: Game Development: A Fortunate Providence

Postby Whiskybob » Fri Feb 21, 2014 2:36 am

wiatrak wrote:Image

4 per 5 sec regen and chestnut uses like 2k of it, i'd say pretty much.


Dont worry, tumbleweed uses 6k
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