The Ghost of Christmas Future

Announcements of major changes to Salem.

The Ghost of Christmas Future

Postby jorb » Mon Dec 23, 2013 1:40 am

Image

(Image links to full size)

More in the year to come.

Merry Xmas!
User avatar
jorb
 
Posts: 940
Joined: Sun Jul 08, 2012 7:33 am

Re: The Ghost of Christmas Future

Postby jwhitehorn » Mon Dec 23, 2013 1:41 am

Poor lobsters.

Chief PeePooKaka
MM Tribe
Admin for Salem Wiki • Make suggestions or complaints in the Wiki Suggestion thread
User avatar
jwhitehorn
 
Posts: 5307
Joined: Sat Aug 18, 2012 7:07 pm

Re: The Ghost of Christmas Future

Postby Brego » Mon Dec 23, 2013 1:48 am

Ohhh ,i wanna this update!
Madness
I would change everything in places, but to madness, I do not have enough strength
""I Love TRIBE ""
Tha Biddas "Dream Crusher"
User avatar
Brego
 
Posts: 1315
Joined: Wed Oct 16, 2013 6:38 am
Location: Ukraine!

Re: The Ghost of Christmas Future

Postby RonPaulFTW » Mon Dec 23, 2013 1:51 am

Thanks for the preview! It looks like you are adding in a lot of new food items with this change.

Can you describe your integration plans for this change?

Should I bother building bases and developing characters between now and then?

Will there be a server wipe? Will you combine all three servers into one?
RonPaulFTW
 
Posts: 928
Joined: Sun May 05, 2013 8:30 pm

Re: The Ghost of Christmas Future

Postby vienradzis » Mon Dec 23, 2013 2:02 am

Thanks for more fishing stuff. Nets look greate.

I am happy now
User avatar
vienradzis
 
Posts: 815
Joined: Fri Mar 01, 2013 5:39 pm

Re: The Ghost of Christmas Future

Postby Darwoth » Mon Dec 23, 2013 2:04 am

spider and nets look neat, don't understand based on a screenshot how the new food system works so no comment on that other than it looks fairly complicated and since 95% of the retards in this game could not comprehend the current system i do not know if it will go over well.


any eta on the patch? rumor is toward end of january?
Image
User avatar
Darwoth
 
Posts: 8035
Joined: Sun Aug 12, 2012 5:11 pm
Location: Everywhere

Re: The Ghost of Christmas Future

Postby alprice » Mon Dec 23, 2013 2:10 am

spiders!! I am scared but I love it. Thanks for the peek!!
Embie is my name :P
User avatar
alprice
 
Posts: 1265
Joined: Sun Jan 06, 2013 1:29 am
Location: Dreamland

Re: The Ghost of Christmas Future

Postby er-queent8r » Mon Dec 23, 2013 2:12 am

Thanks Jorb, this should be interesting with the spiders ewwww. But the lobster traps look neat. Thanks again for your work!
pietin1 wrote:this was for JC only not his ass lickers.

Proud to be a JC ass licker!
User avatar
er-queent8r
 
Posts: 775
Joined: Sat Dec 01, 2012 1:13 am
Location: In the LOO

Re: The Ghost of Christmas Future

Postby Chiprel » Mon Dec 23, 2013 2:27 am

Image

So if I get this right:
Eating sweet bambi will give us 0.0-15.0, 15.0-25.0, 12.5-30.0, 0.0-0.0 'gluttoning' biles.
Will raise Game, Meat and Mushrooms food types by unknown ammount of % (can we get that info added too into the game tooltip? :P) or does "Full and Fed Up for 50:00" means that Game, Meat and Mushrooms will be raised to 100% and will fall down in 50mins?
Reducing other 'food types' is kinda self explaining =)

The only thing I hope is that "Full and Fed Up for 50:00" doesn't mean that you can't glutton for next 50mins :p (or powah gamerz gonna shine ¦] )

PS. New system looks really diffent from previous one. Good job. Hopefully it'll work fine.
PS2. Just noticed that slugs are stackable! Sweet :D
Last edited by Chiprel on Mon Dec 23, 2013 2:43 am, edited 2 times in total.
dem M_O_V_E_M_E_N_T_O_A_T_M_E_A_L_C_R_A_C_K_E_R_S
Winner of bracket ( award.
<@TotalyMoo> Mushi, will you be my new lover? :<
User avatar
Chiprel
 
Posts: 778
Joined: Wed Aug 01, 2012 1:25 am

Re: The Ghost of Christmas Future

Postby Amour_Vulpes » Mon Dec 23, 2013 2:28 am

This update looks wonderful.Though it does make me wonder if you are also re-making the fishing system to be less of a mini-game. Any more spoilers coming?

jwhitehorn wrote:-Scissors.-


They'll be fine once they are boiled alive and buttered.

Darwoth wrote:-Scissors.-

I still support the notion we compile a book and beat them near death with it until they understand it. That way we can get a little exercise, anger management, and humor all in one go! That way we can take the meaning of "Beating the knowledge into them." to a whole new level, for the better of course.
User avatar
Amour_Vulpes
 
Posts: 233
Joined: Thu Nov 14, 2013 9:23 pm
Location: United States of America

Next

Return to Announcements

Who is online

Users browsing this forum: No registered users and 8 guests