Game Development: Waterworld

Announcements of major changes to Salem.

Re: Game Development: Waterworld

Postby Thor » Fri Sep 20, 2013 3:30 pm

Spazzmaticus wrote:
Nimmeth wrote:Only 75 days left until next patch :D


Come again?


Probably evaluated time from Priest Shoes fix to Waterworld patch.
saltmummy wrote:You sad sad little man, my heart weeps for you. Better not go outside or your thin, tissue paper like skin might spontaneously rupture while your fragile sensibilities violently shatter spraying salt and urine all over the street.
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Re: Game Development: Waterworld

Postby Viackura » Sat Sep 21, 2013 6:10 am

oh boy 2 more patches and i start to play again... maybe next year
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Re: Game Development: Waterworld

Postby hidragiros » Mon Sep 23, 2013 12:14 am

I'm enjoying a lot the game, I'm really glad it's still being updated. I found some bugs (stuff spawning too close to cliffs to be gathered its the most annoying) but its still a game I will be playing for long, cheers and thanks!
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Re: Game Development: Waterworld

Postby Claeyt » Mon Sep 23, 2013 12:14 pm

hidragiros wrote:I'm enjoying a lot the game, I'm really glad it's still being updated. I found some bugs (stuff spawning too close to cliffs to be gathered its the most annoying) but its still a game I will be playing for long, cheers and thanks!

Stuff spawning in cliffs really isn't a bug, just a graphics problem that's been well known for a long time. It's annoying but harmless and they've got bigger stuff to worry about like new updates. :D

Welcome to Salem. :D
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As the river rolled over the cliffs, my own laughing joy was drowned out by the roaring deluge of the water. The great cataract of Darwoth's Tears fell over and over endlessly.
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Re: Game Development: Waterworld

Postby Kandarim » Mon Sep 23, 2013 12:29 pm

I wouldn't even call it a problem. If you really want the item, go archeology!
I have neither the crayons nor the time to explain it to you.
JC wrote:I'm not fully committed to being wrong on that yet.
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Re: Game Development: Waterworld

Postby Binks » Tue Sep 24, 2013 3:01 am

alloin wrote:
loftar wrote:
MagicManICT wrote:Exactly, but... I'm not too lazy, but why should we need to resize it when they're almost perfect for a forum sig or cropped down for an avatar?

Well, the variants in the character list are 64x64, which fit in an avatar, but sure; if you open that image in a tab of its own and replace the "s=1" in the URL with "s=2", you'll get a 90x90 variant that is a perfect fit for an avatar. :)

That is, for example, like this: http://login.salemthegame.com/portal/av ... Loftar&s=2

pras !


the next time you log in this will really happen http://www.youtube.com/watch?v=6rLOK3LHQBw
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Re: Game Development: Waterworld

Postby Claeyt » Tue Sep 24, 2013 5:52 am

Binks wrote:
alloin wrote:pras !


the next time you log in this will really happen http://www.youtube.com/watch?v=6rLOK3LHQBw

Image
jorb wrote:(jwhitehorn) you are an ungrateful, spoiled child


As the river rolled over the cliffs, my own laughing joy was drowned out by the roaring deluge of the water. The great cataract of Darwoth's Tears fell over and over endlessly.
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Re: Game Development: Waterworld

Postby alprice » Tue Sep 24, 2013 7:30 am

OMG LOL
Embie is my name :P
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Re: Game Development: Waterworld

Postby alloin » Tue Sep 24, 2013 12:01 pm

Binks wrote:
alloin wrote:pras !


the next time you log in this will really happen http://www.youtube.com/watch?v=6rLOK3LHQBw

No preaz pras !
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Re: Game Development: Waterworld

Postby Nimmeth » Thu Oct 10, 2013 7:50 am

Nothing to see here! move on
45 days left until a new useless patch is released.
Scott Burton: You shall pay toll for passing the bridge, or else the Troll Below the bridge shall consume you!
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